Sections

Doom: Every Console Version Analysed!

id software’s Doom played a key part in gaming’s transition from two to three dimensions, and its legacy of technical innovation continues to this day. On this episode of DF Retro, John explores its origins on the PC before comparing and contrasting this against every official console conversion. There's a lot of ground to cover so buckle up for the longest episode of DF Retro yet. Console footage captured using a combination of the Micomsoft Framemeister and the Open Source Scan Converter. All consoles were captured using RGB except 3DO and N64 which use s-video instead.


Related videos

Gears 5 Tech Test - PC/Xbox One X 4K Analysis

The Coalition's working on Gears 5 and a recent tech test showcases work-in-progress action on Xbox One X and PC. Alex Battaglia brings you…

Blazing Chrome - The Spiritual Contra Sequel We've Been Waiting For

For years we've been waiting for a proper sequel to 16-bit classics Contra 3: The Alien Wars and Contra: The Hard Corps - but Konami failed…

DF Direct #8: AMD Navi vs Nvidia Super + RX 5700/XT Price Cuts!

And we're launching early with this week's DF Direct to bring you some important news - AMD has seen sense on its Navi pricing. John and Ric…