Sections

Tech Focus - Wolfenstein 2 Variable Rate Shading Analysis

Nvidia's Turing architecture pushes rendering into new territory with a number of brand new features - including variable rate shading, an attempt to lessen GPU load based on human perception of aspects such as motion and luminance. Alex has the full story plus analysis of the tech in action in Wolfenstein: The New Colossus.


Related videos

Days Gone: The Digital Foundry Tech Analysis

Bend Studios' first game of this console generation has finally arrived, after seven years in development. It's powered by Unreal Engine 4,…

The Division 2: Complete PC Tech Breakdown + Xbox One X Graphics Comparison

The graphics options are many on PC, but how best to play it? Alex explains the most optimal settings on PC, along with comparisons to the p…

Far Cry New Dawn: PS4/Pro/Xbox One/X - Every Console Tested!

Iteration or upgrade? New Dawn gives us a brand new adventure across a revamped Hope County - all built on Far Cry 5's technical groundwork…