Sections

DF Retro Extra: Blast Processing Deep Dive

To see this content please enable targeting cookies. Manage cookie settings
Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2...


Related videos

PlayStationVR 2 Spec Analysis + Horizon Call of the Mountain Reaction

PSVR2 has now been officially confirmed and a full specs sheet has been revealed. Join Rich Leadbetter, John Linneman and Alex Battaglia for…

Cross-Gen Face-Off: Xbox Series S vs SSD-Enhanced Xbox One X

Microsoft choosing to release a lower power Xbox Series console coupled with a prolonged cross-gen transition period has led to a fascinatin…

The Tom Morgan Collection: DF's Best Games of 2021

A handful of favourites from 2021 as chosen by our very own Tom Morgan. In a year of so many surprises, so many sleeper hits, there's a real…