Sections

Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]

To see this content please enable targeting cookies. Manage cookie settings
Content sponsored by Nvidia. It's been 18 months since hardware-accelerated ray tracing made its debut in the RTX line of PC graphics cards - and what was widely considered to be a big technological gamble is now just one step away from becoming truly mainstream - the next-gen consoles will feature hardware RT, as well as new GPUs from AMD and Intel. So just how far have we come in the 18 months since the RTX reveal? In this video, Alex Battaglia charts ray tracing support from its early beginnings through to the RT juggernaut that is Remedy's Control. And what of the future? It's looking bright - and yes, shiny.


Related videos

Battlefield 2042 Beta: Xbox Series X/S + Xbox One X/S Testing + Impressions!

So, how's Battlefield 2042 shaping up based on its recent open beta? In this video, Tom Morgan and Alex Battaglia get to grips with the rend…

Halo Infinite Big Performance Mode Boosts For Series X/One X - But What About PC?

The Halo Infinite test flights are back! Here's Rich and Alex to discuss their thoughts on the new Xbox One, Xbox Series and PC versions. Th…

Kena: Bridge of Spirits PS5/PC/PS4 Pro Tech Review

First revealed in depth at the PlayStation 5 gameplay reveal showcase, Kena: Bridge of Spirits has just launched. Alex Battaglia takes a loo…