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Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]

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Content sponsored by Nvidia. It's been 18 months since hardware-accelerated ray tracing made its debut in the RTX line of PC graphics cards - and what was widely considered to be a big technological gamble is now just one step away from becoming truly mainstream - the next-gen consoles will feature hardware RT, as well as new GPUs from AMD and Intel. So just how far have we come in the 18 months since the RTX reveal? In this video, Alex Battaglia charts ray tracing support from its early beginnings through to the RT juggernaut that is Remedy's Control. And what of the future? It's looking bright - and yes, shiny.

h.264

0:22:13

4.4 GB

3840x2160, 59.94fps, 19.2mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:22:13

2.5 GB

3840x2160, 59.94fps, 14.9mbps

AC3 2.0, 448kbps, 48000Hz

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