Sections

Star Citizen's Next-Gen Tech: Micro-Level Detail - From Battle Damage To Particle Effects + More

To see this content please enable targeting cookies. Manage cookie settings
Alex Battaglia returns with the second part of his Star Citizen tech breakdown, based on a visit to CIG's UK development studio. In the first part, we looked at how the game scales on a galactic level - but this time we go closer. Much closer, right down to the particle level. Also, look out for more cool Star Citizen info, as Alex looks at the performance improvements from the upcoming transition to the Vulkan render path!


Related videos

PS5 External SSD Testing: SATA vs NVMe vs Hard Drive - Back-Compat Titles + Read/Write Speed Tests!

What's the best way to expand your PlayStation 5 with external storage? Can you retain the loading speeds of PS4 games running on the intern…

Crysis Remastered PS5 Upgrade: All Modes Tested - What's The Best Way To Play at 60FPS?

We've already taken a look at Crysis Remastered on Xbox Series X and came away with mixed feelings. Improvements to frame-rate were there fo…

Cyberpunk 2077 Patch 1.2 Analysis: Good News For PS4 Pro... But What About Other Consoles?

Join Tom Morgan for the definitive breakdown for Cyberpunk 2077 on *all* of the last generation consoles. Xbox One, PS4, Xbox One X and PS4…