Doom Eternal Switch: The Making Of An 'Impossible' Port - id Software/Panic Button Interview

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It's the interview we've been waiting years to do! Just how is it possible to get games like Doom Eternal ported over to Nintendo Switch? What does it take to make an 'impossible port' like this a reality? John Linneman talks with Panic Button Lead Engineer Travis Archer and id Software's Lead Engine Programmer Billy Khan to talk all things Switch and id Tech!

h.264

0:59:12

2.0 GB

1920x1080, 59.94fps, 4.5mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:59:12

1.5 GB

1920x1080, 59.94fps, 3.3mbps

AC3 2.0, 640kbps, 48000Hz

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