Sections

Inside Doom Eternal's Next-Gen Upgrade: The id Software Technology Breakdown

To see this content please enable targeting cookies. Manage cookie settings
Doom Eternal recently received a dramatic upgrade for the new wave of consoles and PC hardware. In this special interview, John Linneman talks to id Software's Lead Engine Programmer, Billy Khan to discuss the approach to ray tracing, 120Hz, variable rate shading (VRS) and the future of idTech.


Related videos

DF Direct Special: Steam Deck - Spec Updates, Performance, SteamOS, Compatibility + Much More

The specs have been updated, a few hundreds frames have been tested - and we've taken a look at the state of integrated graphics performance…

Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed

Our tech review of Resident Evil Village on PC had a bunch of positive points, but what baffled us was the weird performance issues in areas…

DF Direct Weekly #17: AMD FSR Reaction, Sonic's 30th Birthday, Intellivision Amico Concerns

It's DF Direct Weekly once again, where the team convenes to discuss the hot topics of the week - which this week amounts to AMD's FSR, Soni…