This is what I think whenever the gang says the PS3/360 had the worst games of any generation because framerates weren't locked!
Honestly that's the core. I love you all because you do these hardcore technical reviews. At first I thought it was weird that you didn't do normal reviews but then I understood it: you're tech guys and you do technical reviews. You've made a living focusing on the parts of games that usually get ignored by mainstream reviews. You're hardcore, all about the tech. You'll review a game and never really describe the gameplay or talk about if you enjoyed playing it or not. You do tech reviews. You're all about the tech.
Because of that, it's super weird for you to come out with a "But a clever, fun game shouldn't be overlooked" style review. You're the guys who overlook an entire generation because framerates weren't locked. It's off brand.
It bothers me a lot that this game basically had 130 gb of junk data in it. Not everyone has infinite broadband. 130gb of garbage would take up 13% of my monthly bandwidth before I start getting charged by the gigabyte.
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Re: Review: High on Life 2 reignites the Unreal Engine 5 image quality/performance debate
"But a clever, fun game shouldn't be overlooked."
This is what I think whenever the gang says the PS3/360 had the worst games of any generation because framerates weren't locked!
Honestly that's the core. I love you all because you do these hardcore technical reviews. At first I thought it was weird that you didn't do normal reviews but then I understood it: you're tech guys and you do technical reviews. You've made a living focusing on the parts of games that usually get ignored by mainstream reviews. You're hardcore, all about the tech. You'll review a game and never really describe the gameplay or talk about if you enjoyed playing it or not. You do tech reviews. You're all about the tech.
Because of that, it's super weird for you to come out with a "But a clever, fun game shouldn't be overlooked" style review. You're the guys who overlook an entire generation because framerates weren't locked. It's off brand.
Re: Hands-on: Helldivers 2's "Slim" PC Beta Does Wonders - Even on HDD
It bothers me a lot that this game basically had 130 gb of junk data in it. Not everyone has infinite broadband. 130gb of garbage would take up 13% of my monthly bandwidth before I start getting charged by the gigabyte.