Hrm. I'll have to try this out on my current admittedly oddball setup.... 1. at 10ft sitting distance, I can't tell the difference between 1440p and 4k on my television. SO, I set my gaming laptop to outpt at 1440p... yay free performance! 2. I have a gaming laptop connected to that television at said 1440p. It's nice 12GB 5070ti laptop. Take of that what you will, it's great for the 1440 sweet spot, honestly.
If Preset L gives a little better quality, I don't think I'd mind the slight milliseconds hit if I run it at balanced mode in this above setup. I think it would be a good win and decent compromise between quality and performance.
Yeah, Lossless Scaling already does this, and I prefer its frame pacing stability over even NVIDIA's. The only issue is that there are more artifacts w/ LS's algorithm, since it works without motion vectors and effectively has to generate everything via dead reckoning.
That said, I ended up getting a 240hz oled monitor to take advantage of LS. A high frame rate, w/ dynamic/adaptive frame gen up to 240 is niiiiice.
Any thoughts of interviewing the dev for lossless scaling? Their adaptive frame generation tech has superb frame pacing. How one guy does what AMD couldn't catch through QA is quite impressive
Comments 3
Re: DLSS 4.5 "Preset L" Tested: How Good Can a 4K Upscale from 720p Look?
Hrm. I'll have to try this out on my current admittedly oddball setup....
1. at 10ft sitting distance, I can't tell the difference between 1440p and 4k on my television. SO, I set my gaming laptop to outpt at 1440p... yay free performance!
2. I have a gaming laptop connected to that television at said 1440p. It's nice 12GB 5070ti laptop. Take of that what you will, it's great for the 1440 sweet spot, honestly.
If Preset L gives a little better quality, I don't think I'd mind the slight milliseconds hit if I run it at balanced mode in this above setup. I think it would be a good win and decent compromise between quality and performance.
Re: Nvidia Announces DLSS 4.5 - New Transformer Model Already Live
@sloppysnek
Yeah, Lossless Scaling already does this, and I prefer its frame pacing stability over even NVIDIA's. The only issue is that there are more artifacts w/ LS's algorithm, since it works without motion vectors and effectively has to generate everything via dead reckoning.
That said, I ended up getting a 240hz oled monitor to take advantage of LS. A high frame rate, w/ dynamic/adaptive frame gen up to 240 is niiiiice.
Re: FSR Redstone Frame Generation: Better Images, Still Too Shaky
Any thoughts of interviewing the dev for lossless scaling? Their adaptive frame generation tech has superb frame pacing. How one guy does what AMD couldn't catch through QA is quite impressive