Every single time I've seen footage of this game during the day, I've thought it looked hideous. Grass is all the exact same hue, just one big bright green radioactive mass. All wood looks the same brown, from planks to barrels to whatever, and all stone looks the same light grey (from roads to walls to buildings built with it). Turns out the standard denoiser was the problem all along.
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Re: Crimson Desert PC: Nvidia And AMD ML Tech Delivers Vastly Improved Lighting
Every single time I've seen footage of this game during the day, I've thought it looked hideous. Grass is all the exact same hue, just one big bright green radioactive mass. All wood looks the same brown, from planks to barrels to whatever, and all stone looks the same light grey (from roads to walls to buildings built with it). Turns out the standard denoiser was the problem all along.