While this is a PC-specific article, for Halo: Combat Evolved only its PC version release date, 2003, is mentioned. The original Halo was released for the Xbox in 2001.
The Gearbox's PC port is known for lacking several graphical features seen on the Xbox, such as bump mapping for the terrain. It seems unlikely that the snow rendering was developed any further in the PC version.
@ramu-chan For a straight arcade game, you likely would have made up your mind by watching the trailer. The rate of refunds may affect a game's visibility on Steam and Valve also pays the payment processor fees (which are likely baked into their default 30% cut).
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Re: The Evolution of Snow Rendering in Decades of PC Games
While this is a PC-specific article, for Halo: Combat Evolved only its PC version release date, 2003, is mentioned. The original Halo was released for the Xbox in 2001.
The Gearbox's PC port is known for lacking several graphical features seen on the Xbox, such as bump mapping for the terrain. It seems unlikely that the snow rendering was developed any further in the PC version.
Re: Interview: Sektori's sole dev on Housemarque past, tuning Unity to 60fps
@ramu-chan For a straight arcade game, you likely would have made up your mind by watching the trailer. The rate of refunds may affect a game's visibility on Steam and Valve also pays the payment processor fees (which are likely baked into their default 30% cut).