From the DF article: "While there could be some comparisons to generative AI, DLSS 5 is consistent and coherent in its rendering of the game world,"
This kind of suggests that there isn't any generative AI involved.
From Tomshardware At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic. He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control." "It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said. Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass." "All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."
I especially love that last remark from Jensen, it's almost like he's having a hard time rationalising what generative AI is.
Odd that the "enhanced" version of Grace standing in the street greatly resembles Vanessa Kirby, but in the other "enhanced" screenshot she looks completely different.
I'm not sure what is more worrying, the lack of consistency, the AI slop aesthetic, or DLSS potentially stealing the likeness of actual people and the inevitable legal sh*tshow that spills over to developers and publishers.
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Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
From the DF article: "While there could be some comparisons to generative AI, DLSS 5 is consistent and coherent in its rendering of the game world,"
This kind of suggests that there isn't any generative AI involved.
From Tomshardware
At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.
He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."
"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.
Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."
"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."
I especially love that last remark from Jensen, it's almost like he's having a hard time rationalising what generative AI is.
Re: Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series
Odd that the "enhanced" version of Grace standing in the street greatly resembles Vanessa Kirby, but in the other "enhanced" screenshot she looks completely different.
I'm not sure what is more worrying, the lack of consistency, the AI slop aesthetic, or DLSS potentially stealing the likeness of actual people and the inevitable legal sh*tshow that spills over to developers and publishers.