Sections

Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In-Depth

To see this content please enable targeting cookies. Manage cookie settings
A time-limited demo on Steam (now expired!), Ghostrunner is a highly playable speed-running assassination game running under Unreal Engine 4. It's also using the middleware's new ray tracing features. Alex Battaglia and John Linneman gives their thoughts on the game - and with a bit of console command line magic, we give UE4's early ray tracing implementation a full feature test and thorough performance workout.


Related videos

DF Retro Play: QuackShot Starring Donald Duck - Classic Mega Drive / Genesis Platforming!

After the incredible Castle of Illusion, Sega continued its Disney tie-ins with QuackShot Starring Donald Duck - another visually brilliant…

Mafia Definitive Edition Trailer First Look: A Spectacular Visual Overhaul Of A PC Classic

Tom dissects an extended gameplay slice of the upcoming Mafia remake - all shown here running on PC. It's a colossal tech upgrade over the o…

Assassin's Creed Valhalla PC Hands-On: Early Tech Breakdown

Taking a look at its PC demo we get a sense of where Assassin's Creed Valhalla is headed - a game that builds on the template laid out with…