Tag: PC
Feature The AI Tech Crunch: Are We Looking At A "Dark Age" For Gaming Hardware?
The end of Crucial memory could be the start of years of pain.
News Hands-on: Helldivers 2's "Slim" PC Beta Does Wonders - Even on HDD
85 percent smaller install, with only slight issues.
News Proof That Recent Windows Update Harms Gaming Performance
AC Shadows frame-rate drops by 33 to 50 percent.
Feature Buy Now: GPU Prices May Soon Explode
Our recommended graphics cards, available at MSRP or below - for now.
Analysis STALKER 2 Patch 1.7 Delivers Dramatic Perf Boosts on PC and Xbox
With the promise of further refinements to come.
Review Outlaws, Nightdive's Latest Remaster Surprise
A forgotten Lucasarts gem, revived via KEX Engine.
News Valve "Looking Into" a Steam Frame Half-Life Alyx Standalone Experience
PC streaming recommended for now.
Review ARC Raiders PC strips back UE5 features for performance
But is it a stutter-free experience?
Feature Grand Theft Auto 4 PC: From Disaster Port To Path Traced Mod Showcase
Rockstar's classic finally shines, in spite of Rockstar's poor PC original.
And does this mean the game is unfixable?
Feature Switch 2 vs Steam Deck: testing Valve's OLED model against the new Nintendo hybrid
Game performance, screen quality, battery life, form factor and much more compared
Feature MindsEye has abject technical performance - even after its latest patch
Big frame-rate drops and inconsistent frame-pacing must be addressed, for starters
Feature Doom: The Dark Ages' path tracing upgrade tested - maximum fidelity, reasonable performance
The new "full ray tracing" mode tested against standard RT
Feature Inside The Witcher 4 tech demo: the CD Projekt Red and Epic interview
A deep dive into CDPR's stunning Unreal Engine 5 visuals running at 60fps on PS5
Feature Cyberpunk 2077 on Switch 2: a cutting-edge game translates well to Nintendo's console hybrid
The base game runs well but Phantom Liberty can struggle
Feature Xbox Ally handhelds: Microsoft takes its next step towards a Windows-driven future
But are we looking at Xbox hardware that can't play Xbox console games?
Feature AMD Radeon RX 9060 XT 16GB review: a potent challenger to RTX 5060 Ti
Team Red brings excellent value for the mainstream PC gamer
Three years on, Elden Ring's performance problems remain unaddressed
DF Weekly Why would Microsoft "sideline" its next generation handheld?
Getting Xbox on Windows into shape is essential - and that takes priority
Feature Painkiller RTX is a path-traced upgrade to a classic but almost forgotten shooter
And if you can't play this, the 2004 original is still highly recommended
Feature Nvidia's RTX 2080 Ti revisited in 2025: seven years old - and it's still delivering
The ultimate "fine wine" GPU takes on the new RTX 5060 with surprising results
Feature Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM
Too many limiting factors make this hard to recommend
Enhanced visuals and several performance modes are available, but which is best?
Feature Doom: The Dark Ages is an expertly-crafted PC release - and flies even on modest hardware
How it runs on 8GB GPUs, plus DF optimised settings
A deep dive into the new id Tech 8 engine
Feature Oblivion Remastered revisited: profound problems have yet to be addressed
Stuttering, progressively worse performance, crashing... and all consoles are impacted
Feature Clair Obscur: Expedition 33 PC tech review: a patch or two away from greatness
Presentation issues and classic UE5 problems rear their ugly heads
Feature Wreckfest 2: a robust overhaul that showcases phenomenal soft-body physics
Hands-on with the early access build
Feature Clair Obscur: Expedition 33 delivers high-end UE5 visuals with solid performance
60fps recommended on PS5, PS5 Pro and Series X - but S is locked to 30fps
Meanwhile, PS5 users await the latest update
Feature Oblivion Remastered PC: impressive modernisation blighted by dire performance problems
UE5 delivers a big visual revamp - but this game hammers system resources
News Cyberpunk 2077 on Switch 2 uses DLSS confirms CD Projekt RED
Nvidia's machine learning upscaler is used in both docked and handheld modes
Feature Indiana Jones and the Great Circle on PS5: excellent game, solid port
But PS5 Pro only gets a resolution upgrade
Feature Tempest Rising tech review: a modern classic RTS built on Unreal Engine 5
Polished and performant with a fully-fledged single-player campaign
Great efficiency, reasonable performance, but 16GB shouldn't cost this much
Plus: new improvements to the balanced mode too
Feature Hands-on with Cyberpunk 2077 on Switch 2: can the new Nintendo console handle it?
It certainly looks the part - but an optimisation push is required before launch
Feature Stress-testing DLSS 4's super resolution transformer technology
Can Nvidia's superb new upscaler overcome all of our historical issues?
Feature The Last of Us Part 2 Remastered: how the PlayStation game was ported to PC
DF speaks with key figures from Nixxes and Naughty Dog
Feature The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain
Plus: optimised settings, along with PS4 and PS5 equivalents
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Too big for Steam Deck? Many triple-A games are unplayable on Valve's handheld
But what about the Asus ROG Ally?

















































