In attempting to bring Batman: Arkham Knight from PS4 and Xbox One to Nintendo Switch, the technical limitations of the hardware are laid bare - but fundamentally, the port just doesn't feel as though it's been confidently handled, with a range of tech issues. Bearing in mind their PS3/Xbox 360 origins, we expected more from Arkham Asylum and Arkham City - but even these exhibit off-putting issues. Oliver Mackenzie has all of the details.
Batman: Arkham Trilogy Nintendo Switch Review - A Disastrously Poor Release
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It's mode overload once again in the First Descendant - a new Unreal Engine 5 loot shooter with more than just a passing resemblance to Bungie's Destiny. PS5, Series X …
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DF Direct Weekly #172: PS5 Pro Still Coming in 2024? No Man's Sky Mega Update, Intel CPU Instability
Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories …
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A hidden 'visual target' graphics setting? What does it do? Alex takes a look at an easy-to-implement mod for PC, where copying and pasting a few XML files in Forza …
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As we begin to approach the tail-end of the Nintendo Switch era, Oliver Mackenzie and John Linneman get together to discuss their personal selection of the most technically impressive games …
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