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DF Developer Interview: Joe Modzeleski - The Carbon Engine + The Evolution of Speed-Running Tech

Published on

In this DF Developer interview, we sit down with Limited Run Games' Joe Modzeleski. Joe has been the architect of the Carbon Engine, allowing retro games to run flawlessly on modern hardware, and has a long history with speedrunning tech. In this interview we go over his career thus far, Carbon Engine plans, thoughts on the evolution of speedrunning and just how he and Audi would go about making a new Bubsy game.

h.264

1:25:15

5.7 GB

1920x1080, 59.94fps, 8.9mbps

AAC 2.0, 320kbs, 48000Hz

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