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DF Retro Extra: Blast Processing Deep Dive

Published on

Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2...



712.2 MB

1920x1080, 59.94fps, 7.1mbps

AC3 2.0, 448kbps, 48000Hz



350.2 MB

1920x1080, 59.94fps, 3.4mbps

AC3 2.0, 448kbps, 48000Hz

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