If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Doom Eternal Switch: The Making Of An 'Impossible' Port - id Software/Panic Button Interview

Published on

It's the interview we've been waiting years to do! Just how is it possible to get games like Doom Eternal ported over to Nintendo Switch? What does it take to make an 'impossible port' like this a reality? John Linneman talks with Panic Button Lead Engineer Travis Archer and id Software's Lead Engine Programmer Billy Khan to talk all things Switch and id Tech!

h.264

0:59:12

2.0 GB

1920x1080, 59.94fps, 4.5mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:59:12

1.5 GB

1920x1080, 59.94fps, 3.3mbps

AC3 2.0, 640kbps, 48000Hz

Want to access this video? Sign in and become a supporter!

Latest Videos

Digital Foundry logo

Bespoke Digital Foundry merch, in the here and now!

Buy Digital Foundry T-shirts, hoodies and more.

Digital Foundry Merch