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Ghost of Tsushima: The Digital Foundry Tech Review

Published on

The last of the Sony first-party studio juggernauts, Ghost of Tsushima sees Sucker Punch take on the open world genre. Imagine an Assassin's Creed type of game paired with first party magic and you have some idea of what this game delivers. The technology is fascinating and John Linneman is here to showcase what sets this game apart.

h.264

0:23:36

6.8 GB

3840x2160, 59.94fps, 38.5mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:23:36

4.9 GB

3840x2160, 59.94fps, 28.2mbps

AC3 2.0, 448kbps, 48000Hz

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