Skip to main content

Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In-Depth

Published on

A time-limited demo on Steam (now expired!), Ghostrunner is a highly playable speed-running assassination game running under Unreal Engine 4. It's also using the middleware's new ray tracing features. Alex Battaglia and John Linneman gives their thoughts on the game - and with a bit of console command line magic, we give UE4's early ray tracing implementation a full feature test and thorough performance workout.

h.264

0:18:44

6.6 GB

3840x2160, 59.94fps, 46.8mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:18:44

2.9 GB

3840x2160, 59.94fps, 20.9mbps

AC3 2.0, 448kbps, 48000Hz

Want to access this video? Sign in and become a supporter!