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Inside Doom Eternal's Next-Gen Upgrade: The id Software Technology Breakdown

Published on

Doom Eternal recently received a dramatic upgrade for the new wave of consoles and PC hardware. In this special interview, John Linneman talks to id Software's Lead Engine Programmer, Billy Khan to discuss the approach to ray tracing, 120Hz, variable rate shading (VRS) and the future of idTech.

h.264

0:43:16

2.7 GB

1920x1080, 59.94fps, 7.9mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:43:16

2.2 GB

1920x1080, 59.94fps, 6.4mbps

AC3 2.0, 448kbps, 48000Hz

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