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Inside Marvel's Spider-Man 2: The Insomniac Games Tech Breakdown!

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In an extended interview, John Linneman talks with Insomniac Games' Director of Core Technology, Mike Fitzgerald about how the studio rebuilt and expanded its tech for Marvel's Spider-Man 2. Topics discussed include the enhancements to ray traced effects, the decision to completely remove rasterisation modes, plus how the studio pushed the PlayStation 5's SSD hard.

h.264

0:42:55

3.0 GB

1920x1080, 59.94fps, 8.8mbps

AC3 2.0, 320kbps, 48000Hz

HEVC

0:42:55

2.5 GB

1920x1080, 59.94fps, 7.4mbps

AAC 2.0, 320kbps, 48000Hz

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