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Inside Marvel's Spider-Man 2: The Insomniac Games Tech Breakdown!

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In an extended interview, John Linneman talks with Insomniac Games' Director of Core Technology, Mike Fitzgerald about how the studio rebuilt and expanded its tech for Marvel's Spider-Man 2. Topics discussed include the enhancements to ray traced effects, the decision to completely remove rasterisation modes, plus how the studio pushed the PlayStation 5's SSD hard.



3.0 GB

1920x1080, 59.94fps, 8.8mbps

AC3 2.0, 320kbps, 48000Hz



2.5 GB

1920x1080, 59.94fps, 7.4mbps

AAC 2.0, 320kbps, 48000Hz

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