Legend of Zelda: Tears of the Kingdom Performance: Portable Play, Overclocking, Pre-Patch Code!
In a collaboration video featuring MVG, John Linneman returns to The Legend of Zelda: Tears of the Kingdom to concentrate on a range of performance tests. How well does the game run in portable mode and what's happening with dynamic resolution scaling there? Is there any difference in performance terms between the OG 2017 Switch and the later revisions based on the Mariko processor revision? And to what extend can exploited Switches improve performance via overclocking?
1920x1080, 59.94fps, 23.0mbps
AC3 2.0, 320kbps, 48000Hz
1920x1080, 59.94fps, 12.0mbps
AAC 2.0, 320kbps, 48000Hz