
As you may remember, QSSR is a new upscaling tech for the base PS5, built from the same "Project Amethyst" Sony and AMD collaboration that produced PSSR on PS5 Pro. Quick Spectral Super Resolution debuted on only two games - Marvel's Wolverine and Ghost of Yotei - where we found it an impressive distillation of the AI upscaling tech that was well adapted for the more meagre hardware of the vanilla PS5, delivering better image quality and temporal stability than previous techniques like FSR or TSR. Now, QSSR has been announced for five more games, with Marvel's Spider-Man 2 leading the charge and debuting in a patch today.
Marvel's Wolverine proved the most impressive demonstration of QSSR thus far, so it will be fascinating to see how well it works in Marvel's Spider-Man 2 - which uses the same Insomniac Engine but crucially features a much wider open world. Mike Fitzgerald, head of technology at Insomniac, says that the team is "excited for players to swing back into our 2023 title and see QSSR's exciting image stability and sharpness benefits in both fidelity and performance modes."
You'll have to wait a little longer to see QSSR in action in the other games mentioned in today's PlayStation blog, which comprise of Control Resonant, Arc Raiders, The Finals, No Man's Sky and Hell Let Loose: Vietnam. The latest Control title is set to get QSSR support next month, while the other titles promise the new technology either "soon" or "in the next few weeks".
You can click through to the blog to see a few side-by-sides that demonstrate the new technology in motion.
Of that list, I think I'm most excited to see QSSR in Hell Let Loose: Vietnam, as the game was widely panned for its image quality on launch, and QSSR ought to deliver a significant upgrade - though it may require a slightly lower base resolution, as we sometimes see with PSSR. It's a similar story in Control: Resonant, which could exhibit aliasing and artefacting in its performance mode.
The other three games - Arc Raiders, The Finals and No Man's Sky - have less pressinge image quality or stability concerns, but should still benefit from having the option of QSSR upscaling. It'll be interesting to see whether QSSR is offered as an option or whether it supplants existing solutions like FSR 3.
What games would be on your wishlist for QSSR upgrades on base PS5 - because of image quality issues, artefacting or other problems? Let me know in the comments below.



