Online Gaming Explained: Why Netcode Goes Wrong + How To Improve Performance [Sponsored]

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Video sponsored by Subspace. How does online multiplayer gaming actually work? What are the challenges facing developers in producing a smooth, low latency and fair multiplayer experience? And if you are having issues in getting the best possible online multiplayer performance, what can users - and indeed game developers - do about it to improve matters?

h.264

0:15:53

2.4 GB

1920x1080, 59.94fps, 19.8mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:15:53

1.2 GB

1920x1080, 59.94fps, 9.9mbps

AC3 2.0, 448kbps, 48000Hz

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