Thank you for backing the DF Supporter Program! Forza Horizon 5 is running at high settings with 4x MSAA and the 'long' motion blur setting, with Steam Deck's system-level 30fps …
Captured on Series X at 2560x1440 resolution (the maximum generated in this DRS game), this 120Hz gameplay won't resolved to full frame-rate on YouTube, but you can download it digitalfoundry.net …
An update video on PlayStation 5 CFI-1100 testing, exclusive to our Patreon supporters. This video talks about work-in-progress testing that threw up some confusing data. We eventually realised that firmware …
Unpack this four-RAR download and double click on the Ancient.exe file to run. The demo should run at the resolution of your display, but feel free to search out the …
Raw captures from Crysis 2 Remastered running in pre-release form on PlayStation 5. Note that you may see some shader compilation stutter. In the pre-release version, this is streamed from …
Some off-screen photography showing Flight Simulator's variable refresh rate support in action. This only works with the console in 120Hz mode. At 60Hz output, VRR does not seem to do …
YouTube doesn't support 120fps video, but you can see how The Plague Tale's unlocked frame-rate mode works with this off-screen filming. Assuming you have a 120Hz-capable screen of course.
Initial test carried out by Digital Foundry to ascertain compatibility in delivering 120Hz video downloads. These are the raw clips used to create the slow motion comparisons in our Ratchet …
Dark Souls 3 was recently updated with FPS Boost for Xbox Series consoles. And we've got some clips here to show you how it runs. Thanks for supporting Digital Foundry!
Footage captured on October 22, 2011 - exhumed from the archives and nearest-neighbour upscaled to 2160p with a 3x3 multiplier on 28th June, 2021, and run through the latest iteration …
Footage from yesteryear extracted from the archives, processed and re-analysed with today's performance tools... with 3x3 nearest neighbour upscaling to preserve native 720p pixel structure for 2160p displays. This analysis …
With some technical trickery, watch Ratchet and Clank: Rift Apart's performance RT mode playing out at 120 frames per second! NOTE: The YouTube video above is down-sampled to 60fps. Only …
Let's go back over a decade to the bitterly fought multi-platform battle raging over Red Dead Redemption - the incredible game from Rockstar. Higher resolution, smoother gameplay, improved draw distance …
The MT Framework Engine wasn't bad at all on Xbox 360 bar some flashpoints... but PlayStation 3 could struggle. Captures originally taken on June 4th, 2010. Thanks for supporting Digital …
For our Patreon premium tier supporters, a chance to revisit early Digital Foundry analysis, remastered from lossless captures taken at the time we first covered the game. In the case …
A bonus for Digital Foundry Premium and Retro Supporters - a chance to take an extended look at all of the material 4A Games provided for our recent Metro Exodus …
For our Patreon premium tier supporters, a chance to revisit early Digital Foundry analysis, remastered from lossless captures taken at the time we first covered the game. In the case …
Measuring performance has been an instrumental part of the Digital Foundry formula since 2008. In this video, Rich talks you through the various techniques we've used, what we're doing now, …
For our Patreon premium tier supporters, a chance to revisit early Digital Foundry analysis, remastered from lossless captures taken at the time we first covered the game. In the case …
We dug out a pristine quality version of the classic GDC 2009 CryEngine 3 trailer - the first time we saw the tech running on a Gen7 console. Here's that …
For our Patreon premium tier supporters, a chance to revisit early Digital Foundry analysis, remastered from lossless captures taken at the time we first covered the game. In the case …
Remember that time we got footage of Lance McDonald's 60fps Bloodborne patch running on PS5? And how we AI upscaled it? Well, in the first of two releases, here's the …