Shadow of the Tomb Raider DXR Ray Tracing: Developer Interview + Performance Analysis

Published on

All tests carried out on Asus ROG Strix 2080 Ti. Join Alex Battaglia for a detailed deep dive into Shadow of the Tomb Raider's real-time ray traced shadow technology, where he's joined by key Nixxes and Nvidia staff members for a deep-dive into the game - with DX12 and DLSS info too!

h.264

0:52:43

2.1 GB

1920x1080, 59.94fps, 5.3mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:52:43

1.8 GB

1920x1080, 59.94fps, 4.7mbps

AC3 2.0, 448kbps, 48000Hz

Want to access this video? Sign in and become a supporter!