Tag: Science Fiction
Black Myth: Wukong, Astro Bot, Silent Hill 2 and many others also recognised
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code
The junior Xbox's limits are felt more keenly
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
Feature AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead
Improvements are evident, but core issues remain
DF Weekly Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts
Feature Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
Feature Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
Can Valve's modest PC handheld handle cutting-edge modern games?
Feature Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
Impressive tech, great scalability, but a host of issues to address
DF Weekly does the AMD Starfield deal block rival DLSS and XeSS upscaling?
AMD: 'We have no comment at this time.'
News The Starfield tech breakdown: why it runs at 30 frames per second
The DF team discuss visuals and the massive scale and scope of the game
Feature Call of Duty: Infinite Warfare's 4K performance analysed on PS4 Pro
With Modern Warfare Remastered impressions too
A technological masterpiece for both Xbox One and PC
Face-Off BioShock: The Collection
Some nice upgrades are marred by obvious technical issues
Feature PS4 Pro Performance Analysis: Horizon Zero Dawn
Digital Foundry looks at work-in-progress frame-rates - plus the innovative 4K upscaler
Feature Performance Analysis: Deus Ex: Mankind Divided
Initial console and PC comparisons from Digital Foundry
PlayStation 4 takes on budget and mainstream gaming PCs
Feature Tech Analysis: No Man's Sky
Full dissection of Hello Games' use of voxels, procedural generation and more
Feature Performance Analysis: No Man's Sky
Initial PS4 impressions from Digital Foundry































