Honestly the fundamental problem XBOX will have forever is the idea that their games also ship on PC at this point. The Console and the PC have never been more similar, and Phil was right when he said they lost the one generation they couldn't (PS4/XBOX One). They really have zero differentiation against other platforms, and they also don't have the incumbent library to anchor people to their ecosystem (Steam owns that on PC).
What compelling reason truly exists to own an XBOX console if it's going to be a PC with Helix? It might be a value purchase if it's subsidized, but what would drive a user to buy their games via anything but Steam? Why would they subsidize a console if they're not getting a percentage of digital or physical sales?
Meanwhile, PlayStation does have the necessary legacy library for console owners, as well as exclusives that aren't available on the PC for Single player games. Nintendo has the same story and even more unique software/hardware configuration.
Put another way, aside from raw compute power, what is the difference between an Xbox and a Steam Machine going forward?
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Re: Clockwork Revolution Proves Xbox Needs a Clear Exclusivity Strategy
Honestly the fundamental problem XBOX will have forever is the idea that their games also ship on PC at this point. The Console and the PC have never been more similar, and Phil was right when he said they lost the one generation they couldn't (PS4/XBOX One). They really have zero differentiation against other platforms, and they also don't have the incumbent library to anchor people to their ecosystem (Steam owns that on PC).
What compelling reason truly exists to own an XBOX console if it's going to be a PC with Helix? It might be a value purchase if it's subsidized, but what would drive a user to buy their games via anything but Steam? Why would they subsidize a console if they're not getting a percentage of digital or physical sales?
Meanwhile, PlayStation does have the necessary legacy library for console owners, as well as exclusives that aren't available on the PC for Single player games. Nintendo has the same story and even more unique software/hardware configuration.
Put another way, aside from raw compute power, what is the difference between an Xbox and a Steam Machine going forward?