Comments 3

Re: Switch 2 Update Adds TV VRR Support - but It Only Works in One Game Right Now

KouTokisaka

Based on my tests on the TV, VRR stays active continuously once a game triggers it (in my case, the Switch 2 version of BotW). It ran buttery smooth and felt snappier; camera pans were noticeably better, too (of course depending on the display and how well your TV handle VRR).

This applies even to Switch 1 games. So, you get consistently lower input lag. And 30 fps would essentially get doubled to bring it into the VRR range. It feels better that way because the response remains quick.

With OLED displays, you need to be careful, as games with dark scenes can trigger VRR flickering; in such cases, you should disable it.

ADS/IPS displays will offer the greatest advantage, as VRR can remain active continuously.