@SCARECR0W You do lose some detail - for example, with Zelda BotW / TotK in the sun (SDR looks flat in that case). I keep the feature turned on. It doesn't distort SDR games in a noticeable way, as happens with many TVs that have poor settings and DTM.
Based on my tests on the TV, VRR stays active continuously once a game triggers it (in my case, the Switch 2 version of BotW). It ran buttery smooth and felt snappier; camera pans were noticeably better, too (of course depending on the display and how well your TV handle VRR).
This applies even to Switch 1 games. So, you get consistently lower input lag. And 30 fps would essentially get doubled to bring it into the VRR range. It feels better that way because the response remains quick.
With OLED displays, you need to be careful, as games with dark scenes can trigger VRR flickering; in such cases, you should disable it.
ADS/IPS displays will offer the greatest advantage, as VRR can remain active continuously.
Comments 3
Re: Switch 2 Update Adds TV VRR Support - but It Only Works in One Game Right Now
@heksenlied VRR is still active and you will get at least the lower input lag. Even in Switch 1 games. So even 30 FPS games are more responsive.
Re: Switch 2 Update Adds TV VRR Support - but It Only Works in One Game Right Now
@SCARECR0W You do lose some detail - for example, with Zelda BotW / TotK in the sun (SDR looks flat in that case). I keep the feature turned on. It doesn't distort SDR games in a noticeable way, as happens with many TVs that have poor settings and DTM.
Re: Switch 2 Update Adds TV VRR Support - but It Only Works in One Game Right Now
Based on my tests on the TV, VRR stays active continuously once a game triggers it (in my case, the Switch 2 version of BotW). It ran buttery smooth and felt snappier; camera pans were noticeably better, too (of course depending on the display and how well your TV handle VRR).
This applies even to Switch 1 games. So, you get consistently lower input lag. And 30 fps would essentially get doubled to bring it into the VRR range. It feels better that way because the response remains quick.
With OLED displays, you need to be careful, as games with dark scenes can trigger VRR flickering; in such cases, you should disable it.
ADS/IPS displays will offer the greatest advantage, as VRR can remain active continuously.