Author Profile
Sam Machkovech has been writing about the intersection of art and technology since 1996, and his career began with a nationally syndicated game-review column while still in high school. He has since written for American Airlines, Ars Technica, The Atlantic, Billboard, Edge UK, Game Developer, The New York Times, Polygon, The Stranger, and more. He is based in Seattle, and his favorite video game, by a longshot, is Picross 3D Round 2.
Latest Reviews
Review Terminator 2D: No Fate And Neon Inferno - The 90s-Style Side-Scroller Redefined
The retro-modern aesthetic taken to the next level.
Feature Red Dead Redemption on Switch 2: A Great DLSS/60FPS Combo
Anti-aliasing, shadows and LOD boosted over Switch 1.
Feature Silent Hill 2 on Xbox: Series S' 30fps Comes at Quite the Cost
Series X reaches parity with base PS5 with a small perf lead.
Review Assassin's Creed Shadows Switch 2 impresses in handheld play
But docked mode needs improvement.
Review Metroid Prime 4 Proves Retro Studios' Prowess On Switch 2
Performance, HDR are highlights - but what about Switch 1?
Review Marvel Cosmic Invasion Successfully Reboots Shredder's Revenge
This time, Tribute's beat-'em-up engine reimagines X-Men Arcade.
Review Kirby Air Riders Surprises With Forward-Thinking Rendering
A fascinating new engine with great performance.
Review Tomb Raider Definitive Edition: painful downgrades on Switch 2
The cost of 60fps: compromised visuals vs PS4 - and even PS3.
Latest Feature Articles
Feature Intellivision Sprint Review: Mattel's Forgotten Console Runs Again
Who is this sold-out, Atari-produced curio for?
Feature Bloodborne PC Emulation Can Now Exceed 4K at 60FPS - And It's Brilliant
Graphics mods provide additional enhancements.
Feature Assassin's Creed Shadows on Switch 2: The Making of an "Impossible Port"
"All the investments we had in scalability really paid off."
Feature Why Intel's Panther Lake Won Digital Foundry's CES 2026
Impressive results against competing mobile GPUs and even desktop graphics.
Feature Nvidia G-Sync Pulsar is a Motion Clarity Revelation
We break down our findings after weeks of tests.
Feature 1998's Unreal: Past, Present And A Path-Traced Future
The legacy of Epic's first "Unreal" product.
Feature Xbox 360 Turns 20: Every Launch Game Tested, Part 1
First-party fare, PC ports, Japanese games.
Feature FSR Redstone Frame Generation: Better Images, Still Too Shaky
Intense frame-pacing problems must be addressed.
Feature Digital Foundry's 2025 Graphics of the Year Awards
From Switch 1 to Unreal Engine 5: we pick this year's best.
Feature The Evolution of Snow Rendering in Decades of PC Games
Sponsored Content: From flat polygons to path-traced lighting over 28 years.
Latest News Articles
News CES 2026 In Review: Short on Gaming Hardware, Big on TVs and Monitors
Plus, one impressive PC game caught our eyes.
News Intel: Stutters in PC Games are "Breaking Immersion"
Tom Petersen on the present - and the future - of PC performance at CES 2026.
News Nvidia Hands-On at CES: DLSS 4.5, Path-Traced Pragmata
Dynamic Frame Generation, RTX Remix Logic, more.
News Nvidia Announces DLSS 4.5 - New Transformer Model Already Live
Ambitious "Dynamic Frame Generation" coming "Spring 2026."
News AMD Unveils Ryzen 7 9850X3D: Fast, Incremental
A "2-3 percent" jump beyond 2024's 9800X3D.
News Persona 3 Reload's Switch 2 60fps Patch Is A Big Improvement
Input lag remains a problem, but 30fps frame-pacing is fixed.
News DF Retro Super Show: 2025's Best Retro Picks
Year-end picks for classics, new retro-styled games.
News The Best and Worst PC Ports of 2025
Kingdom Come Deliverance 2, Doom, Monster Hunter Wilds, more!
News Layers of Fear on Switch 2: UE5 Lumen RT at 60fps - A Christmas Miracle?
Not quite, but fascinating nonetheless.
News Digital Foundry's 2025 Community Awards
Patreon members' votes for games, hardware, more.






























