Tag: Open World
Feature Switch 2 revitalises Pokémon Scarlet and Violet with better performance and image quality
A technical disaster on the original Switch is dramatically transformed
Feature Inside The Witcher 4 tech demo: the CD Projekt Red and Epic interview
A deep dive into CDPR's stunning Unreal Engine 5 visuals running at 60fps on PS5
Feature GTA 6 Trailer 2 tech breakdown: incredible realism, impressive RT, astonishing detail
The level of visual accomplishment is exceptional for a current-gen game captured on PS5
Black Myth: Wukong, Astro Bot, Silent Hill 2 and many others also recognised
Feature Marvel's Spider-Man 2 on PS5 Pro: upgrading Insomniac's masterpiece
What's changed, and which modes do we recommend?
The junior Xbox's limits are felt more keenly
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
DF Weekly Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
Homebrew 'performance mode' solutions arrive for the junior Xbox
Feature Starfield's new Xbox performance modes are thoughtful and comprehensive
30, 40 or 60fps options available - but VRR works best
Feature Marvel's Spider-Man 2: what does the debug menu actually do?
It's patched out now, but the functionality was immense - and fascinating
Feature Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game
Feature Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer
Feature Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts
DF Weekly Testing Marvel's Spider-Man 2 on the worst PS5 SSD money can buy
And then we made it run even slower
Feature Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel
Feature Marvel's Spider-Man 2: the next big leap for PlayStation 5?
A new showcase for visual detail, ray tracing - and the PS5 SSD
Feature Starfield on PC is the best way to play - but the game still requires a lot of work
Poor Nvidia and Intel GPU support - and it shouldn't be down to modders to fix basic features
Feature In theory: is a Starfield performance mode viable on Xbox Series X?
We built a unique PC to find out if 60fps is possible
Feature Starfield launches as a polished, consistent experience on Xbox Series X and Series S
Graphics, performance and image quality: how the consoles compare
DF Weekly does the AMD Starfield deal block rival DLSS and XeSS upscaling?
AMD: 'We have no comment at this time.'
News The Starfield tech breakdown: why it runs at 30 frames per second
The DF team discuss visuals and the massive scale and scope of the game





























