So far, I've found the Cost Scaler mod to provide the best performance to "visual quality" tradeoff when using DLSS5. It doesn't change where DLSS5 runs in the pipeline, but it does change the resolution at which it operates in order to save performance.
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Re: DLSS 5 Mod Shifts Load to Second GPU, Doubling Frame-Rates and Latency
So far, I've found the Cost Scaler mod to provide the best performance to "visual quality" tradeoff when using DLSS5. It doesn't change where DLSS5 runs in the pipeline, but it does change the resolution at which it operates in order to save performance.
https://github.com/xenmods/DLSSNR-Cost-Scaler