I think they should launch. Just get it out the door. Stop faffing around. If it’s a £1000 then so be it. They won’t sell as many, but they can just do deep discounts as the console ages in order to appeal to late adopters etc. and for the first few years they can just make every game cross platform. But just make the PS6 essentially a super PS5 Pro, that can run high end path traced ray tracing, etc. So just like with pc gaming, if you want the highest end graphics you have to pay for the highest end GPUs. Then PS5 games can start being release with fully path traced modes. The enthusiasts are happy. And ps5 gamers still get to play until the price of the PS6 comes down. Which it will.
@ianbtv Ian, that was an incredible reply mate. Honestly. Thank you so much for taking the time to write it. Damn, Digital foundry need to have a read and pull some ideas for content out of that.
I agree back in the day, Devs were forced to have tight memory management because they had no other choice. And we have kind have turned into the type of world where we like to throw more resources at the problem. I suppose the math has been done by senior management and the decision has been made that it’s more expensive these days to spend the people hours on optimising the game compared to the amount of money lost by small segment of people who won’t be able to buy the game due to a lack of RAM.
But aim just wondering if there is light at the end of the tunnel, concerning VRAM usage. There is neural texture compression Nvidia seems to be developing that can compress textures and other data down 7-8 times. Which from what I researched could lead to a 8GB ray traced frame buffer be reduced by about half. Could that lead to an age where large VRAM pools are no longer needed? Could this technology eventually be applied to any game lowering the amount of RAM needed? I’d love to hear your thoughts. And thanks again for the reply man. It’s appreciated.
Why does it matter if AI was used to help them program it. It’s a tool that’s been used skillfully, adeptly, creatively to make something that look incredible. That brings our rose tinted memories to life.
I’m sick and tired to people getting grumpy about the use of AI. If it enables a person to create something to bring something into the world when otherwise they wouldn’t be able to then that will always be praised by me.
@ianbtv I’m a big fan of playing old games, and a friend of mine recently reminded me of how devs like Rockstar once managed to squash entire open worlds into the PS2’s tiny amount of RAM.
I’m also playing Fallout 3 on PC at the moment and that game requires extremely basic specs. Like recommends 2GB of system RAM and 512MB of Video RAM. From a graphics perspective it’s a good looking game, even by today’s standards. But from a gameplay point of view, the game is brilliant. For me games are about how different systems come together to create an experience that’s a delight to interact and experiment with. That provide hand/eye feedback loops that get the dopamine pumping. And you can do that without all the fancy graphics that’s making gaming so expensive. I’m fortunate that I only really notice the graphics/textures etc for maybe 2-3 minutes. Then I become immersed in the games world, in the story and characters. My mind and imagination fills in all the blanks.
@Bry159 The GTX 1080ti was an absolute beast of a card. It still runs non-ray traced games extremely well. It’s a GPU that just gives and gives and gives.
@themightyant hi man. Thanks for the reply. You make some great points.
I have bought used parts on eBay in the past, a few PSUs, M.2s, a few CPUs, RAM sticks. Also bought a few refurbed laptops and utterly outstanding refurbed office class HP mini PC that I used for freelance work for years. I miss using that PC.
So it is possible. I’ve never been scammed, never had a dodgy part that didn’t work. And never had a part fail on me.
But, as you say this is not open to everybody. I’ve been building PCs since I upgrade my Pentium 75 from 8MB to 48MB of RAM. Yes that’s MB not GB. So I know my way around it. But for your average consumer it would be a nightmare. I once owned a gaming website where I wrote extensively on buying used components, do/don’ts etc. I forget experience has put me in a privileged position in what is a very hard time and expensive time for gamers.
@themightyant I understand your concerns. But from experience I disagree about used GPUs being a risk.
I have built multiple systems from used GPUs, usually bought a from CEX.
I’ve bought from them a GTX 970, GTX 1080ti, a RTX 2080 Super, a RTX 3070 and most recently an RTX 4070.
All of which came with 5 year warranties. All of which still work perfectly even to this day. The older PCs became hand me downs to various family members. None of them have ever had a problem. Not one.
I’ve bought a used RAM, used SSDs, used CPUs, motherboards, and entire gaming Laptops all used. Never had a single problem.
Id love to see digital foundry do an article on the cost savings made from buying used. As I find I can usually build a USD PC that achieves comparable FPS to a new PC for around 1/3rd to 1/2 the cost.
@Gaboou Thanks for the Reply man. Yeah, I'm exactly the same.
I know I'm in the minority and most love the newer games. The control schemes and the feel just are not to my taste at all.
But you are right, The update for GTA 5 on PC, with ray tracing can, and does look incredible. I bought it on steam just to see the graphics! hehe.
Just a shame it's just, gah, a GTA game. I recently played through Saints Row 3, which was absolutely incredible. And I just wish GTA 5/6 could have that arcady, fun-first, feel.
I’ve loved following the coverage of GTA6 as The technology Rockstar produces is genuinely incredible.
But I’m fortunate that their games’ gameplay and story telling style are not at all to my liking.
I haven’t been able to to get into either Red Dead games or GTA 4, or 5. Recently bought Red Dead 2 and I just don’t enjoy it, at all, even after 10 hours.
The game looks exceptional, jaw dropping. But there are so many cut scenes where you are not, you know, playing the game. Rockstar loves stuffing their games with cut scenes. And my god, the controls in Rockstar’s games are awful. All the characters control as if they are moving through treacle. They are so slow to response and turn.
I’m thrilled we live in a world where these exist, but I’m happy to save the cash and pour it into some Indie games instead.
Comments 9
Re: Sony Undecided on PS6 Price and Launch Date - but What Does It Mean for the Rumoured PS6 Handheld?
I think they should launch. Just get it out the door. Stop faffing around. If it’s a £1000 then so be it. They won’t sell as many, but they can just do deep discounts as the console ages in order to appeal to late adopters etc. and for the first few years they can just make every game cross platform. But just make the PS6 essentially a super PS5 Pro, that can run high end path traced ray tracing, etc. So just like with pc gaming, if you want the highest end graphics you have to pay for the highest end GPUs. Then PS5 games can start being release with fully path traced modes. The enthusiasts are happy. And ps5 gamers still get to play until the price of the PS6 comes down. Which it will.
Re: Leaks Point to Return of 4GB GPUs as AI Flash Memory Crisis Worsens
@ianbtv Ian, that was an incredible reply mate. Honestly. Thank you so much for taking the time to write it. Damn, Digital foundry need to have a read and pull some ideas for content out of that.
I agree back in the day, Devs were forced to have tight memory management because they had no other choice. And we have kind have turned into the type of world where we like to throw more resources at the problem. I suppose the math has been done by senior management and the decision has been made that it’s more expensive these days to spend the people hours on optimising the game compared to the amount of money lost by small segment of people who won’t be able to buy the game due to a lack of RAM.
But aim just wondering if there is light at the end of the tunnel, concerning VRAM usage. There is neural texture compression Nvidia seems to be developing that can compress textures and other data down 7-8 times. Which from what I researched could lead to a 8GB ray traced frame buffer be reduced by about half. Could that lead to an age where large VRAM pools are no longer needed? Could this technology eventually be applied to any game lowering the amount of RAM needed? I’d love to hear your thoughts. And thanks again for the reply man. It’s appreciated.
Re: Pokémon Yellow Voxel Mod Turns the Original GameBoy Code into a Stunning World
Why does it matter if AI was used to help them program it. It’s a tool that’s been used skillfully, adeptly, creatively to make something that look incredible. That brings our rose tinted memories to life.
I’m sick and tired to people getting grumpy about the use of AI. If it enables a person to create something to bring something into the world when otherwise they wouldn’t be able to then that will always be praised by me.
Re: Leaks Point to Return of 4GB GPUs as AI Flash Memory Crisis Worsens
@ianbtv I’m a big fan of playing old games, and a friend of mine recently reminded me of how devs like Rockstar once managed to squash entire open worlds into the PS2’s tiny amount of RAM.
I’m also playing Fallout 3 on PC at the moment and that game requires extremely basic specs. Like recommends 2GB of system RAM and 512MB of Video RAM. From a graphics perspective it’s a good looking game, even by today’s standards. But from a gameplay point of view, the game is brilliant. For me games are about how different systems come together to create an experience that’s a delight to interact and experiment with. That provide hand/eye feedback loops that get the dopamine pumping. And you can do that without all the fancy graphics that’s making gaming so expensive. I’m fortunate that I only really notice the graphics/textures etc for maybe 2-3 minutes. Then I become immersed in the games world, in the story and characters. My mind and imagination fills in all the blanks.
Re: Leaks Point to Return of 4GB GPUs as AI Flash Memory Crisis Worsens
@Bry159 The GTX 1080ti was an absolute beast of a card. It still runs non-ray traced games extremely well. It’s a GPU that just gives and gives and gives.
Re: Leaks Point to Return of 4GB GPUs as AI Flash Memory Crisis Worsens
@themightyant hi man. Thanks for the reply. You make some great points.
I have bought used parts on eBay in the past, a few PSUs, M.2s, a few CPUs, RAM sticks. Also bought a few refurbed laptops and utterly outstanding refurbed office class HP mini PC that I used for freelance work for years. I miss using that PC.
So it is possible. I’ve never been scammed, never had a dodgy part that didn’t work. And never had a part fail on me.
But, as you say this is not open to everybody. I’ve been building PCs since I upgrade my Pentium 75 from 8MB to 48MB of RAM. Yes that’s MB not GB. So I know my way around it. But for your average consumer it would be a nightmare. I once owned a gaming website where I wrote extensively on buying used components, do/don’ts etc. I forget experience has put me in a privileged position in what is a very hard time and expensive time for gamers.
Re: Leaks Point to Return of 4GB GPUs as AI Flash Memory Crisis Worsens
@themightyant I understand your concerns. But from experience I disagree about used GPUs being a risk.
I have built multiple systems from used GPUs, usually bought a from CEX.
I’ve bought from them a GTX 970, GTX 1080ti, a RTX 2080 Super, a RTX 3070 and most recently an RTX 4070.
All of which came with 5 year warranties. All of which still work perfectly even to this day. The older PCs became hand me downs to various family members. None of them have ever had a problem. Not one.
I’ve bought a used RAM, used SSDs, used CPUs, motherboards, and entire gaming Laptops all used. Never had a single problem.
Id love to see digital foundry do an article on the cost savings made from buying used. As I find I can usually build a USD PC that achieves comparable FPS to a new PC for around 1/3rd to 1/2 the cost.
Re: GTA 6 and the Mystery of the Missing Ferris Wheel Reflection
@Gaboou Thanks for the Reply man. Yeah, I'm exactly the same.
I know I'm in the minority and most love the newer games. The control schemes and the feel just are not to my taste at all.
But you are right, The update for GTA 5 on PC, with ray tracing can, and does look incredible. I bought it on steam just to see the graphics! hehe.
Just a shame it's just, gah, a GTA game. I recently played through Saints Row 3, which was absolutely incredible. And I just wish GTA 5/6 could have that arcady, fun-first, feel.
Re: GTA 6 and the Mystery of the Missing Ferris Wheel Reflection
I’ve loved following the coverage of GTA6 as The technology Rockstar produces is genuinely incredible.
But I’m fortunate that their games’ gameplay and story telling style are not at all to my liking.
I haven’t been able to to get into either Red Dead games or GTA 4, or 5. Recently bought Red Dead 2 and I just don’t enjoy it, at all, even after 10 hours.
The game looks exceptional, jaw dropping. But there are so many cut scenes where you are not, you know, playing the game. Rockstar loves stuffing their games with cut scenes. And my god, the controls in Rockstar’s games are awful. All the characters control as if they are moving through treacle. They are so slow to response and turn.
I’m thrilled we live in a world where these exist, but I’m happy to save the cash and pour it into some Indie games instead.