January, 2010
- PlayStation 3D
- Geohot releases "hack" for PS3
- PS3: Hacked
- Digital Foundry vs. 3D Gaming
- The Anti-Aliasing Effect
- Sony shows off 3D LittleBigPlanet
- Tech Interview: PlayStation 3D
- Tech Analysis: Apple iPad
- Darksiders 360 patch analysed
- Super Stardust 3D: 720p120 confirmed
- Face-Off: Assassin's Creed II
- Why Natal cost-cutting makes sense
February, 2010
- Metrospective: 4A Games vs. Digital Foundry
- 4A Games dismisses Metro 2033 rumours
- Tech Interview: Metro 2033
- Tech Analysis: Final Fantasy XIII
- Metro 2033: 4A Engine impresses
- Hacker claims new PS3 breakthrough
- Visceral: Why 60FPS is "a must" for Dante's Inferno
- Digital Foundry vs. Console Lag: Round Two
- Tech Analysis: Mass Effect 2
- Halo: Reach
- FFXIII uses much less space on 360
March, 2010
- Digital Foundry vs. ApocalyPS3
- New Ubisoft DRM "cracked" on day one?
- Ubisoft plays down DRM "hack" rumours
- New PS3 firmware kills Linux
- Just Cause 2 performance showdown
- In Theory: Is this the Xbox 360 Slim?
- Face-Off: Final Fantasy XIII
- Digital Foundry vs. PlayStation Move
- Unreal Engine on iPhone: the full story
- Blur beta: X360 performance analysis
- PlayStation Move lag analysis
- God of War III: demo vs. review code
- The Making of God of War III: Updated
- Splinter Cell: Conviction demo analysis
- Massive bug cripples "fat" PS3s
April, 2010
- PrimeSense: Beyond Natal
- Face-Off: Just Cause 2
- The Making of PlayStation 3D
- Alan Wake: the sub-HD debate
- Sharp unveils new handheld 3D screen
- The world shown through Natal's eye
- TriOviz 3D: Too good to be true?
- Designing Assassin's Creed II
- New PS3 Slim is cooler and greener
- Halo: Reach beta footage analysis
- Gaikai: Cloud Computing Gameplay That Works?
- New Xbox Experience: DVD vs. Hard Disk Face-Off
May, 2010
- Digital Foundry vs. iPad
- Xbox 360 vs. PS3 Face-Off: Round 24
- Tech Interview: Blur
- Crysis 2 tech demo analysed
- Tech Analysis: Alan Wake
- Split/Second demo showdown
- Digital Foundry vs. Halo: Reach beta
- Tech Interview: Split/Second
- Face-Off: Red Dead Redemption
- Alan Wake game data less than 2.5GB
- Xbox 360 vs. PlayStation 3: Round 25
- Final Fantasy XIII: Endgame
June, 2010
- Face-Off: Geometry Wars 2/Touch
- Xbox 360 Kinect
- Face-Off: Blur
- Digital Foundry vs. 3DS
- Tech Interview: LittleBigPlanet 2
- Tech Analysis: Kinect
- Direct feed: Wired's iPad edition
- Kinect tech spec finally revealed
- NVIDIA unconnected with 3DS
- Nintendo 3DS graphics chip revealed
- Tech Analysis: Crackdown 2 demo
- 3DS dev hardware images sighted?
- ICO and Shadow of the Colossus emulated in HD
- In Theory: Nintendo 3DS
- Tech Interview: PlayStation Move
- New Xbox 360: the tech breakdown
- Digital Foundry vs. MOH beta
- 3D Super Stardust boosts 2D performance
- In Theory: How Blu-ray players could host cloud gaming
July, 2010
- Why Sony mandates 720p for PS3 3D
- Tech Interview: Crackdown 2
- Kane & Lynch 2 targets 60FPS
- Tech Interview: Need for Speed: Hot Pursuit
- PlayStation 3D: Performance Analysis
- Guerrilla cuts Killzone pad lag
- Red Dead Redemption: World in Motion
- Xbox 360 vs. PlayStation 3: Round 26
- The Future of PlayStation Move
August, 2010
- Need for Speed: Hot Pursuit
- Digital Foundry vs. Mafia II demo
- Digital Foundry vs. PSJailbreak
- In Theory: Is Xbox 360 3D Ready?
- Sony Ericsson to launch PSP Phone?
- The Case for Kinect
- Xbox 360 vs. PlayStation 3: Round 27
- LucasArts' 60FPS Force Unleashed II tech demo
- Tech Interview: LucasArts' frame-rate upscaler
- Hackers may have cracked PS3
- How DICE collaborated on Need for Speed's game world
September, 2010
- Face-Off: Tom Clancy's H.A.W.X. 2
- Face-Off: F1 2010
- Face-Off: Mafia II
- LittleBigPlanet 2 Engine Face-Off
- Face-Off: Dead Rising 2
- Blu-ray 3D support hits PS3 next week
- Capcom showcases Resi 3DS tech
- Face-Off: Kane & Lynch 2: Dog Days
- Digital Foundry vs. LittleBigPlanet 2
- Sony's PS2 adaptor patent explored
- Project Sword wows on iOS devices
- Tech Analysis: Halo: Reach
- Enslaved PS3/360 demo showdown
- Open source PSJailbreak released
- Vanquish demo showdown
- Nintendo 3DS tech spec exploration
- The Case for PS Move
October, 2010
- Face-Off: Enslaved: Odyssey to the West
- Face-Off: Vanquish
- Is Vanquish a four-hour game?
- Face-Off: Medal of Honor
- TriOviz 3D joins Unreal Engine 3
- Face-Off: Fallout: New Vegas
- Hot Pursuit PS3/360 demo showdown
- Star Wars: The Force Unleashed II PS3/360 demo showdown
- MOH: Frontline HD tech analysis
- Lucas explains Force Unleashed II tech
- Face-Off: Castlevania: Lords of Shadow
- Tech Comparison: Dead Rising 2 PC
November, 2010
- God of War AA coming to PC/360?
- In Theory: Is this how OnLive works?
- Hacked Kinect running on PC?
- Tech Analysis: RAGE HD
- Kinect visionary talks tech
- Perry reveals Gaikai on iPad
- Gran Turismo Evolution
- Hot Pursuit cuts pad lag to new lows
- Killzone 3 pad lag measured
- Tech Analysis: Killzone 3
- Face-Off: Need for Speed: Hot Pursuit
- Gran Turismo 5: Installation Analysis
- Is Xbox 360 holding back Kinect?
- Gran Turismo 5 Tech Analysis
- Making Tracks in Gran Turismo 5
- BioShock Infinite revolutionises UE3
- Face-Off: Call of Duty: Black Ops
- Tech Comparison: Call of Duty: Black Ops PC
- Fallout: New Vegas - World in Motion
- Medal of Honor blocks PSJailbreak
- Kinect dash leads anti-piracy charge
- Face-Off: Assassin's Creed: Brotherhood
December, 2010
- The Making of God of War III
- Dead Space 2 demo showdown
- Tech Interview: Halo: Reach
- In Theory: Can CPU co-processor boost PS3 power?
- Mass Effect 2 demo: PS3 vs. Xbox 360
- Face-Off: BioShock 2
- Digital Foundry's 2010: Part 1
- SSD halves GT5 loading times
- Polyphony Digital Masters 1080p240 Gameplay
- GT5 Prologue secret options revealed