
I'm quite into competitive shooters like Counter-Strike, Battlefield 6 and Valorant, many of which demand kernel-level anti-cheat software, so I was curious to learn if Valve had made any progress on anti-cheat support for Linux since the last time I asked about it - when the Steam Machine was first announced.
Back then, Valve representatives told me that they thought that the Steam Machine was a "more natural fit" for competitive multiplayer than Steam Deck, so "the incentives for enabling anti-cheat are higher". They went on to say that they "hope the launch of Steam Machine will change the equation around anti-cheat support" on Linux.
So, have things changed? Pierre-Loup Griffais told us that "there is a lot of work happening behind the scenes there, and a lot of conversations with all the parties... developing their own anti-cheat system, as to how the best way to integrate that is. There's not anything that we're rolling out differently around the Steam Machine launch, so the situation is [currently] similar to what you would expect for the Steam Deck."
So, that's a no for now, then - but it got me thinking about how the Steam Machine might improve over time if it were finally fixed, and what other small changes I'd like to see. Certainly, feature updates like FSR 4 would go a long way to granting the Steam Machine that classic AMD FineWine moniker, but what else is missing that would improve the overall experience?
For me, one obvious answer is Remote Play, the feature that allows users to stream games running on their other PCs. This is a great option for running heavier games on Steam Machine, especially gamepad-based games that are less latency-sensitive, as it means that a more powerful PC can do the heavy lifting while the SM just has to show you a video feed and pass back your inputs. This opens the door to running Windows-exclusive games, of course, even though you wouldn't want to play something competitive like Valorant.
The most recent Steam client update has already made a big improvement here, offering a new 100Mbps streaming option for fast connections and an up-rated "Unlimited" option that tops out at 250Mbps. This goes some way to reducing the quality gap between Remote Play and community solutions like Moonlight, though I'd like to see Valve add a 120Hz option to really take advantage of this extra bandwidth.
Another area is driver optimisation. SteamOS already runs well on AMD hardware like that of the Steam Machine, but further optimisations over the course of the Steam Machine's lifetime could help get the most out of its fixed hardware - and developers may also be incentivised to target the hardware specifically if the SM sells well.
What features, improvements or changes would you make to Steam Machine? (25 votes)
- Write your own
As well as graphics drivers, improvements to the Proton compatibility layer could also improve performance in a range of areas - though some games already run faster on Linux than they do natively on Windows. CPU scheduling is another area that could be optimised, which is something that Valve is already working on with its LAVD scheduler. This was originally written for Steam Deck, and I'd expect to see some small updates to better suit the Steam Machine over time.
One thing's for sure though - just like the Steam Deck has received years of updates to this point, we're likely to see a similar trajectory for Steam Machine, with Valve's Lawrence Yang telling Rock Paper Shotgun that they expect to work on both their "own list of features" and make changes based on community feedback once the Steam Machine is in the wild.
With that, I'll turn it over to you - what sorts of new features, improvements or changes do you want to see roll out for Steam Machine in its first year? And if you say "make it cheaper", then hey, I have just the article for you.





Comments 9
Doubt it. It’s just a low-spec Linux pc in a small form factor.
Let's see how many games hit the 4k @ 60fps benchmark.
@Tobility loads will on potato settings, which is why 4k/60 is not a useful metric and needs all the usual detail DF go into when they review performance.
It's too bad Valve didn't make a few more SKUs of this. Offer a better GPU, more VRAM etc. Yes it would cost more, but it feels like the hardware just isn't as good as it needs to be.
@MattGPT i know (or think )your point is referring to more recently released games, but almost all games from 2018 and dating backwards from there would likely run at maxed out settings. to @Tobility question on the number of games, quick look at the SteamDB gives a total of about 18k games that would run maxed out.
Probably an argument for someone more into retro gaming, but my take would be if you want a PC catalogue at full settings from 2018 backwards, or say 2022 with high settings, in a console format, it's an excellent but very expensive product for you.
As a product for current and future PC gaming, it's very limited.
In some ways, the Steam Machine is taking a similar approach to Switch 2; mediocre hardware with good enough specs/ support to handle newer games. The big advantage is access to a ridiculous library of games, including emulation and wotnot. The downside is the price of course, but every system in the future will have that problem.
I think the Steam Machine has already aged like milk, personally, as I was never that impressed with the specs when they announced it. I would have been just as disappointed if it had launched at half its current price.
The only positive things I can say about the Steam Machine is (a) I like the small-form factor and design; and (b) I like that it supports HDMI CEC so it turns on using a controller, something I cannot do on my PC.
Otherwise, the whole thing is just underwhelming and at the price they are asking, I'm confused as to who exactly it is aimed at. It's too expensive for the mainstream and it's too underpowered for the hardcore.
@Tobility - Hades 2? Ori and the Blind Forest? Hollow Knight: Silksong?
Seriously though, the Steam Machine is not a 4K 60 fps machine and Valve damn well knew that which is why all mention of that has now been removed from the advertising.
@Darren1967 yep, it's the usual spin with any hype for new hardware. Take with a gigantic grain of salt.
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