I’ve been watching the new PSSR footage and I have questions for DF that we really should get answers for.
Why do Oliver & Alex keep stating that the games they’re showing off are not the current retail code and have explicitly been patched to PSSR2 as per Richard’s word from going to Sony London.
This does not seem to be the case, there have been 0 PSSR 2 patches dropped for the games they have previewed. But the improvements they have been showing off are in effect when using the PSSR toggle. Even Remedy has alluded to Control & AW2 only being improved by the toggle. FF VII Rebirth director is asking people what they think of the new update, when there isn’t an update. So to me he means the improvements with the PSSR toggle.
I’ve even been sad enough to get hold of Konami support about Silent Hill F. No patch is coming for integrated PSSR2 support and I quote -
“At this time, we have not announced any specific updates regarding the implementation of the latest PSSR version. While recent communications may reference general improvements to PSSR, these are part of broader system-level enhancements”
So not too sure what the deal is with DF stating they’ve played patched games.
Alex falsely claimed in the video with multiple games, specifically for the FF VII Rebirth portion that FF VII uses different mipmaps? This is false.
The footage at the start they used of Zak with the lower resolution buster sword, the low res dirt on his arm etc, it just a product of the engine. Nothing to do with PSSR. It also “adjusts” back to the proper textures after you either move the camera or move Zak.
Here is the game with the supposed better mipmaps running versatility mode with the toggle on. But as demonstrated in the video, it’s a crapshoot if you’re gonna get the proper textures or the lower resolution textures. It also affects multiple things in the frame.
It is not specific to versatility mode either -
It happens in base PS5 quality mode and resolution mode. It’s just Unreal Engine 4 being unreal engine.
Can we get some clarification on what the deal is here? Because it seems to be your rushing out content that has inaccuracies.
Just out of interest, what do you perceive a "real PSSR patch" to be?
If the games are already using PSSR and Sony updates PSSR to the latest version at the system level, what would dedicated input from the developer add to the overall image quality?
@sanmansan if that is true. Where are the patches? Every single one of them is still on the last update the game received. Dragon Age doesn’t even have any devs on it anymore cause EA won’t wanna waste any money on it and don’t start saying “It’s part of the system update” because that isn’t a game patch running on different code from retail. That’s just brute forcing it with the toggle.
It’s been a full working week now. You would have expected them to drop with the blog post. it would (and does) look hilariously incompetent of Sony to announce PSSR 2 and it’s apparent proper PSSR 2 implementation on them blog post games, then not have a single one ready for launch the day they launch.
Oliver & Alex stating this as fact from 2nd hand information from Rich, then none of these patches materialising looks even worse.
Be nice for someone from DF to actually start asking Sony, Blooper, Square Enix etc where these patches are.
But they’re too busy dealing with the fallout from DLSS5. More content I might add, that they rushed out and have admitted they rushed out.
If a game was utilising PSSR before PSSR2 was released (e.g. Alan Wake 2, Silent Hill F), it does not require a patch to benefit from PSSR2 as the update was rolled out at the system level.
Only those games which were not using PSSR will require a patch to benefit from PSSR2 e.g. CyberPunk.
Got to admit that I was pretty disappointed to find that no games had actually been patched to support PSSR2 properly when the PSSR2 firmware dropped earlier this week. I certainly wasn't expecting them all to be patched but I was expecting some patches for a few of the more popular PS5 games such as Gran Turismo 7, Astro Bot and Ghost of Yotei for example.
The first game I tried after rolling back the beta firmware to get the PSSR2 firmware and then enabling it in the settings was Silent Hill 2. I picked this game because I just wanted to test games that didn't require me to swap the discs (hey, I was having a lazy day, okay!) and this was one of the few disc-based games that would load due to me having the top-tier PSN+ subscription (whatever it is called).
I resumed my save, which I had been playing on Quality mode, that I understand is the only mode that uses PSSR (i.e. PSSR1) as the developers removed PSSR from the Performance mode. While PSSR might not have been perfect before, it was certainly playable. However, with PSSR2 forced on, I exited the save room with Maria into a darkened hospital corridor and noticed some flickering on the walls in the shadows. I then turned the camera to see the worst ghosting I have ever seen in any PS5/PS5 Pro game. It was so bad that I would deem it unplayable. That means that unless I tediously disable the PSSR2 toggle every time I play Silent Hill 2 and then re-enable it when I play something else then it means I am forced to use the Performance mode in Silent Hill 2 to work around the ghosting.
That was my first experience of PSSR2 forced in a PSSR1 game via the system level toggle. Not a very good first impression. At that point, I realised that games probably really need patching/updating to support PSSR2 properly which is likely not going to happen with many older games such as Silent Hill 2. Blobber were pretty pathetic with post-support updates anyway so I doubt they will ever release anything now.
PSSR2 looked great in Resident Evil Requiem in my opinion but that came out before the PSSR2 firmware update and was properly added to the game.
If a game was utilising PSSR before PSSR2 was released (e.g. Alan Wake 2, Silent Hill F), it does not require a patch to benefit from PSSR2 as the update was rolled out at the system level.
Only those games which were not using PSSR will require a patch to benefit from PSSR2 e.g. CyberPunk.
The system toggle is a brute force one-size-fits-all solution that is not ideal for all games. That is why some games might actually exhibit more issues or even different issues to PSSR1 when PSSR2 is forced at a system level. Most games will likely work just fine or only have minor issues but I suspect those will be games that didn't really have issues with PSSR1.
Ideally, problematic games need to be patched to support PSSR2 properly and to fix the issues that still exist when you use the system level toggle. Obviously, this is down to individual publishers as to whether they'll commit valuable development resources to doing this for a console with a relatively small user base. Most third-party publishers likely won't bother.
I intend to leave the toggle off and just hopepray for legit patches for the major offenders that need it. I don't know enough about what I'm looking at to know if there is an "issue" and need to turn it off for example.
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Topic: DF, we need to talk about your PSSR2 footage.
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