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Topic: RIP Bluepoint Games

Posts 1 to 9 of 9

BenWright

This is just ridiculous. I guess they had to pay for the Bungie mistake somehow?!

BenWright

Magnumstache

Aye it's just a totally moronic move from them that will do huge damage to their reputation. They're such a far cry from the weird and wonderful PlayStation that they used to be, the guys that greenlit Puppeteer, Tearaway, MotorStorm, Ape Escape, LocoRoco...Jim Ryan and Hermen Hulst's leadership has stripped them of what made them unique, chasing infinite growth by giving up what they were good at, and renowned for, to focus on crap live-service games (I don't think live service is inherently bad, just that PlayStation are very bad at it).

Magnumstache

nsignific

Seems like a terrible decision.
Bluepoint were one of those things that counted towards good will and positive sentiment towards PlayStation, in a sea of terrible corporate bull.

nsignific

Hustler_One

I struggle to understand why closing BP would ever be a good idea. Like, unless the studio really had no vision going forward on what to develop after the GOW cancelation, why would you ever want to ditch world-class talent like that? A studio who could've easily been able to produce a Bloodborne remaster, for one, while they worked on other things, you'd have them profitable in no time. Sony is really losing sight of what's important as a game publisher.

Hustler_One

EventfulCitrus

CuteSpirit wrote:

Just an unconscionable turn of events. They were hiring as recently as October I read on VGC.

I wonder what changed in these past few months to come to this decision? In any case, this is horrid news. All of their games have been excellent and they got stuck in the live service mess when they could have been doing what they do best.

EventfulCitrus

Dead_Pixel

Sony's saving grace this generation is that one of their competitors somehow did even worse than them.

This is horrible.

Dead_Pixel

SBan83

And here I thought the live service tsunami was done wreaking havoc on the industry. Hope this is the last casualty, but as long as other live-service games continue to earn money, and thereby spur greed among rival companies' board executives, there'll be talented single-player game studios paying the price — either by being reassigned to yet another doomed-to-fail live-service idea, like Arcane paid for Redfall, or being let go to make up for million-dollar failures, like Bluepoint assumedly paid for Concord flopping.

[Edited by SBan83]

SBan83

OCASM

Good riddance. They won't be able to disfigure any other beloved classic.

OCASM

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