
Last year Helldivers 2 developers Arrowhead Studios tapped the PC porting specialists Nixxes to slim down their game, with install sizes dropping a stunning 85 percent - from 154GB to 23GB. Now, the two teams have paired up again to deliver long-awaited technical improvements in version 6.2.5, most notably proper modern upscaling support on all platforms, including DLSS, FSR, XeSS and PSSR.
The update also includes a raft of new features, performance improvements and resolution adjustments, with the specifics depending on the platform. Suffice it to say, this is the biggest technical upgrade that the game has seen since it launched in 2024.
Let's cover off the console changes first, before we get into the longer list of PC additions. In short, Xbox Series X and base PS5 get FSR 3.1 upscaling to replace the spatial upscaler used previously, while PS5 Pro gets first-gen PSSR (overridable to PSSR 2). Both PlayStation consoles get official VRR support too, while Xbox Series X and Series S get variable rate shading support - which boosts performance by reducing shading rates on less important parts of the image.
With dynamic resolution scaling now available on all versions, performance mode on Xbox Series X and PS5 now runs at a higher resolution, 1440p. Similarly, PS5 power saver mode also operates at 1440p now, which will be a nice upgrade for the rumoured PlayStation handheld.

Over on PC, the latest versions of essentially every upscaler are supported. That means FSR 4.0.3 for Radeon 9000-series* GPUs, DLSS 4.5 for Nvidia graphics card users, plus FSR 3.1.5 and XeSS 3.0 as universal solutions.
Latency reduction tech has also been implemented here, with AMD GPUs getting Anti-Lag 2 and Nvidia GPUs receiving Reflex support. Meanwhile, variable rate shading and dynamic resolution scaling are available across all modern GPUs, both of which can be helpful to keep frame-rates consistently high.
Other performance tweaks are also included, with specific mentions of VRAM management and the high reflection setting, plus the solution to "multiple rendering issues".
The full Steam patch notes have all the details if you're after some gentle reading before bed. Now, in the meantime I've got some robots to smash for the glory of Super Earth!
[source store.steampowered.com]





Comments 12
you go nixxes! you go!
It's a great update but yields no real performance gain from DLSS since the game is super CPU demanding. I still dip to 60s when in missions with 60% GPU utilization. Doesn't matter if I'm at native 4K DLAA or DLSS performance (4090). I guess I need that 9800 X3D 😅
@xPosed Haha maybe! What are you on at the moment? Shame there isn't frame generation to lighten the CPU burden...
I wonder why they didn’t implement VRS on PS5 Pro as I’m sure I recall it supports that.
I remember them saying, "we don't need DLSS" when the game launched and then you boot the game and it's jaggy as hell. I'm surprised they didn't die on that hill (pro jaggies, cool kids hate more fps, etc).
Latest version of FSR is 4.1, released in March 2026 with FSR SDK 2.2.
I created an account specifically to share feedback on this article because the current technical reality on PC needs to be addressed. Calling this update a heroic technical banger when DLSS and FSR implementations are non-functional for a massive portion of the PC community is highly misleading. While the console overhaul is a major milestone, the PC patch is plagued with severe bugs and visual issues that are being widely reported across the community. Praising the theoretical engineering of backporting features to an old engine misses the mark if the actual consumer implementation is broken. Please update the article or provide a follow-up validation to reflect how this patch actually performs for real-world PC players right now.
Wow... 154 GB to 23 GB file compression!!!
Makes me wonder just how many other PC games are just wasting valuable SSD space because they haven't been compressed properly. For example, God of War: Ragmarok has a much larger install than the PS5 version from memory.
@xPosed It doesn't help. I'm still CPU limited with a 5080 at 1440p, DLAA, Ultra settings, with a 9800x3d.
@Darren1967 They got the file size down by removing many duplicate files. They had initially done this to help load times on HDD systems. It turned out it didn't do much to improve load times and just chewed up loads of extra space. (https://steamcommunity.com/games/553850/announcements/detail/491583942944621372)
@ts9tHekgpb6CaG what is the framerate? 🤔
@wsjudd im on 7700X.... yeah frame gen would be great... I'm shocked they were able to implement upscaling alone because that engine is ancient.. so I have small hopes about frame gen :/
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