Tag: PS5 - Page 2
Feature Assassin's Creed Shadows PC: the best settings for smooth performance and ray traced visuals
Even mainstream GPUs can handle the game's cutting-edge effects
Feature Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup
Feature Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen
Ray-traced lighting at 60fps? Yes please
Feature Assassin's Creed Shadows' new Anvil engine features impress on PS5 and Series X
An evolutionary step for the series, but Series S cutbacks bear mention
Feature Metal Gear Solid Master Collection Vol. 1 revisited: improved but key problems remain
The PC version with mods remains the best way to play
Feature Astro Bot gets a PS5 Pro update bringing PSSR, new levels and some subtle tweaks
Image quality does improve - but to what extent?
DF Direct our weekly show celebrates 200 episodes
Plus: do we need a DF input latency rating system?
Feature Helldivers 2 has received a 'stealth' PS5 Pro upgrade - and here's what it does
A big boost to resolution - and performance improvements too
Feature RTX Mega Geometry in Alan Wake 2 - improved, faster, more efficient ray tracing
And RTX 20-series and 30-series GPUs benefit most
Feature Kingdom Come: Deliverance 2 is shaping up well on PlayStation and Xbox consoles
Impressive 30fps and 60fps options with the best of both worlds on PS5 Pro
Feature Star Wars Jedi: Survivor gets a PSSR upgrade on PS5 Pro - and image quality is much improved
The most glaring issues addressed, but there's still work to be done
Black Myth: Wukong, Astro Bot, Silent Hill 2 and many others also recognised
DF Weekly Remedy fix Alan Wake 2 on PS5 Pro with PSSR toggle and new 40fps mode
Plus: PS6 supporter questions from the final 2024 DF Direct
Feature Space Marine 2 on PS5 Pro: a much-needed image quality and performance upgrade
Plus: the base PS5 game patched with improved frame-rates
Plus: what this all means for future PlayStation hardware
Feature The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald
"Well, it's not all going to be rainbows and path tracing."
DF Weekly Avatar is the latest PS5 Pro patch that looks worse than the base PS5 game
Why is this happening, should Sony step in and can it be fixed?
Feature Dragon's Dogma 2: another impressive PS5 Pro upgrade marred by PSSR issues
Undeniable performance advantages - but image quality problems can't be ignored
Feature Alan Wake 2: how does PS5 Pro handle one of the best-looking games of this generation?
Impressive ray tracing, but question marks over performance and PSSR image quality
Feature Marvel's Spider-Man 2 on PS5 Pro: upgrading Insomniac's masterpiece
What's changed, and which modes do we recommend?
Feature Can PS5 Pro run Elden Ring at 60 frames per second?
No - but Game Boost still makes this the best console experience out there
Feature PlayStation 5 Pro: we've removed it from its box - and there's new information to share
The manual says that elements of the leaked specs were wrong
Feature F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights
Along with improved 120fps support and 8K TV support
News Digital Foundry posts more The Last of Us Part 2 PS5 Pro capture
UPDATE: And Ratchet and Clank: Rift Apart too
Just one implementation in one game - but the results are compelling
Feature Ratchet and Clank: Rift Apart on PS5 Pro - a straight upgrade for the performance RT mode
With the possibility of more to come from final code

















































