Tag: PS5 - Page 3
DF Weekly PlayStation 5 Pro is incoming - so how should Sony market its premium console?
And how expensive will it be?
Feature Astro Bot is virtually flawless and a joyous celebration of gaming
A PlayStation 5 masterpiece
DF Weekly If Black Myth: Wukong has issues on PS5, is a Series S port viable?
And what about the reported Sony exclusivity deal?
Feature Shadow of the Ninja Reborn: peak pixel art from Tengo Project
A 1990 NES release returns transformed
Feature Star Wars Outlaws pushes the latest PC technologies hard - and the results are stunning
But technical issues and general polish need addressing
Feature Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
A well-optimised effort with a great suite of options
DF Weekly Indiana Jones is heading to PS5 - and everything is changing for Xbox
Microsoft's software strategy comes into focus - but what about the console?
Feature DF-optimised: the best PC settings for Black Myth: Wukong
Plus: PlayStation 5 equivalent presets
Feature Black Myth: Wukong on PS5 is fetching, flawed but fixable
How does it compare to PC, and which mode is best?
Feature Black Myth: Wukong truly delivers a stunning high-end PC experience
But as sumptuous as the visuals are, there are issues to address
News Silent Hill 2's remake dares to modernise a classic, and is largely succeeding
Pyramid ahead at the final release
DF Weekly a snippet of Black Myth: Wukong PS5 footage arrives - so what do we make of it?
An inconclusive debut for the enigmatic console code
Feature Doom and Doom 2: are Nightdive's latest remasters the definitive editions?
Not quite perfect - but excellent nonetheless
Feature Concord: Guardians of the Galaxy meets a next-gen Overwatch?
A technically solid, well-made hero shooter that has potential
Feature AMD's FSR 3.1 upscaling tested: improved over FSR 2 but DLSS and XeSS are still ahead
Improvements are evident, but core issues remain
Feature Is Dragon's Dogma 2 finally fixed with patch 7 for PS5 and Series X/S?
UPDATE: The game's low/high toggle also adjusts resolution
Feature Hands on with Astro Bot: creative, beautiful and authentically PlayStation
A game of the year contender
News Sony's new PlayStation 2 emulator tested - and it's another disappointing effort
Subpar image quality, poor filtering options and bugs do these classics no favours
Trailer analysis for one of Konami's most exciting projects
Feature Assassin's Creed Shadows' reveal gives us our first look at the series' revamped technology
Ray tracing, improved physics, 30fps and more
Feature Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles
Feature Penny's Big Breakaway is a perfect blend of old-school platforming and brilliant innovation
Months on from release, we're still playing it - and here's why
Feature Steam Deck has quietly become a reasonably capable ray tracing handheld
And the Asus ROG Ally is even better
Feature Dragon's Dogma 2 has a hidden path-traced renderer - and modders have found it
It's real, it works - but it's not built for gamers
Feature Stellar Blade brings old-school console sensibilities to PS5 - with a modern flourish
A highly polished, bug-free experience
Feature Grounded comes to PS5 and Switch - but performance is a problem
The new releases stacked up against Xbox Series consoles
Feature Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested
Plus: revisiting Xbox Series consoles and last-gen Xbox One X
Feature No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech
Hands-on with the Early Access code
Feature Alone in the Dark's 2024 remake is compelling but rough around the edges
The PS5 and Xbox Series console tech analysis
Feature Stellar Blade tech preview: what can we learn from the impressive PS5 demo?
Which mode is best, and what's the score with resolution and performance?
Feature Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems
Feature Hi-Fi Rush on PS5 and the Xbox multi-platform story so far
Great games get a wider audience - but bugs and Xbox tech issues need closer attention
Feature Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces
Feature The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games
How one of PS5's most advanced games made its way across to PC

















































