Tag: PS5 - Page 5
Feature Skull and Bones: the good, the bad, the ugly - and the utterly bizarre
We've got a range of issues with Ubisoft's 'quadruple-A' game
Feature Final Fantasy 7 Rebirth: accomplished and impressive but not above criticism
Plus: did Square-Enix really fix performance mode's image quality issues?
DF Weekly a multi-platform future seems inevitable for Microsoft and Sony
Plus: what should we make of Xbox's big claims for its next-gen console?
Feature Helldivers 2 delivers a solid, smooth experience on both PS5 and PC
30fps issues need addressing - while PC's lack of DLSS and FSR 2 is baffling
The consoles mostly deliver but something's gone very wrong on PC
DF Weekly Tekken 8 reminds us how important low input lag is to great gaming
And crucial to PC with the rise of frame generation
Feature Tekken 8: a brilliant fighting game packed with superb technology
Tested on PlayStation, Xbox, PC and Steam Deck
Feature Ys X: Nordics is an action RPG to look forward to
One of 2023's best games remains exclusive to Japan... for now
Feature The Last of Us Part 2 Remastered delivers an accomplished upgrade for PlayStation 5
The best way to play a genuine classic
Feature Prince of Persia: The Lost Crown is simply beautiful across all platforms
Highly accomplished on PlayStation, Xbox, Switch and PC
News Best graphics of the year: Digital Foundry ranks its top games of 2023
Plus: what connects our highest-ranked GOTY titles?
Feature Avatar: Frontiers of Pandora - the big developer tech interview
A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine
Feature Baldur's Gate 3 is a qualified success on Xbox Series X and S
Plus: how has the PS5 version evolved since launch?
The spectacle is tremendous - and only the 60fps modes need improvement
Feature Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year
Ubisoft Massive's next-gen Snowdrop engine enhancements are simply phenomenal
Feature Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer
Feature Daytona USA 2 is finally available to play at home after 25 years - and it's still brilliant
Model 3 emulation tested within Like a Dragon Gaiden: The Man Who Erased His Name
Feature EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed
Feature A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S
Feature PlayStation Portal review: impressive hardware but is Remote Play itself good enough?
Stream a little stream with me
Feature Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
Original and distinctive - and not to be missed
DF Weekly PlayStation Portal's quality is reliant on your home network set-up
At its best, it's fine - but things can go south quickly
Feature Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work
DF Weekly Testing Marvel's Spider-Man 2 on the worst PS5 SSD money can buy
And then we made it run even slower
Feature Alan Wake 2: a deep dive into Remedy's high-end ray tracing
Along with optimised RT settings
Feature Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'
Feature Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience
DF Weekly Alan Wake 2 delivers a day of reckoning for older PC GPU owners
But perfectly viable upgrades needn't cost the earth
Feature Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
UE5 represents the future of gaming graphics - but there's still work to be done
Feature Alan Wake 2 PC: how demanding is it - and what hardware do you need?
DF's optimised settings reveal a PC release with lots of scalability
Feature Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best
Feature Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
Insomniac reveals the secrets behind its ambitious sequel
Feature ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding
Feature Marvel's Spider-Man 2: the next big leap for PlayStation 5?
A new showcase for visual detail, ray tracing - and the PS5 SSD
DF Weekly Is AMD's FSR 3 frame generation actually useful for consoles?
Immortals of Aveum tested on console-equivalent PC hardware with intriguing results

















































