Tag: PS5 - Page 9
Feature Gran Turismo 7 tech analysis: how Polyphony uses the power of PS5
4K image quality, ray tracing, ultra-fast loading - and more
Feature The Elden Ring tech report: PS5 and Xbox Series consoles tested
Are there any improvements in graphics or performance since the beta?
Feature Elden Ring performance: what to expect on PS5, Series X/S and PC
Digital Foundry's early impressions of each version
Feature Cyberpunk 2077's next-gen patch tested on PS5 and Xbox Series consoles
The Digital Foundry verdict
Feature PowerSlave Exhumed is one of the best retro remasters ever made
A classic 90s shooter that's still got it today
Feature Horizon Forbidden West: how a PS5 graphics showcase scales down to PS4
And why we recommend 30fps over 60fps on PlayStation 5
Feature How God of War was brought from PlayStation to PC
A Digital Foundry tech interview
Feature Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles?
Take your pick from 4K display support, 60fps or ray tracing
Feature God of War on PC is a simply sensational port
What's improved over console and how to get the best optimised experience
Feature Spec Analysis: PlayStationVR 2 - a shot in the arm for high-end virtual reality gaming
But how much will it cost?
Feature Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game
An impressive addition for PS5 and Series X owners
Feature The Matrix Awakens vs the original movie - and it's shockingly close
Real-time rendering compared to UHD Blu-ray
Feature Inside The Matrix Awakens: a vision for the future of real-time graphics
Digital Foundry talks to Epic about the demo and the evolution of Unreal Engine 5
Feature The Matrix Awakens is an unmissable next-gen showcase
See how UE5 delivers on PS5 and Xbox Series machines
Feature Battlefield 2042 is coming together - but it still needs work
The latest builds tested on PS5 and Xbox Series consoles
Feature Elden Ring hands-on: how the beta code runs on all consoles
The cross-gen story so far
Feature GTA Definitive Edition: Vice City and San Andreas add to the disappointment
And the new patches do not address fundamental problems
Feature Call of Duty: Vanguard - a tech marvel marred by bugs and stuttering issues
The Infinity Ward engine evolves once again
Feature Marvel's Guardians of the Galaxy: an excellent game - but 60fps comes at a cost
PlayStation 5 and Xbox Series consoles tested
Feature Far Cry 6 tech review: it looks good and runs well - but needs extra polish
PC, PS5 and Xbox Series consoles tested
Feature Ride 4: is this really the next level in photo-realism?
The viral video looked incredible, but what about the game?
Feature The Medium on PS5 shows big differences compared to Xbox Series X
Reduced graphics settings vs higher resolution and performance
Feature How the Call of Duty: Vanguard beta tackles the cross-gen divide
Are improved visuals and performance enough?
Feature PlayStation 5 CFI-1100 review: better or worse than the launch console?
Sony's revised model is reassuringly non-controversial
Feature Deathloop PS5's graphics modes compared: which is the best way to play?
The breakdown on all three options - and what ray tracing brings to the party
News DF Direct tackles the Sony Showcase and PS5 cross-gen upgrade pricing
A brace of new episodes covering the latest gaming and tech news
Feature Hands-on with the new PlayStation 5 CFI-1100 series console
Does the cheaper cooling solution make any difference?
Feature F1 2021 delivers a performance masterclass on PS5 and Xbox Series X
But what about the ray tracing support?
Feature Shadow of Tomb Raider's PS5 and Xbox Series patch tested
Can we hit 4K resolution at 60fps?
Feature Ghost of Tsushima's PS5 upgrade is worthwhile but not a game changer
The Director's Cut tech review
News Ghost of Tsushima: how Sony tackled PS5's cross-gen save problem
No cloud transfers required - it just works
Feature Crysis 2 Remastered first look: what to expect from Crytek's next game
Lessons learned from the original Crysis remaster
Feature Cyberpunk 2077: the state of play for PS5 and Xbox Series consoles
How the game looks before the arrival of the 'next-gen' patch
Feature PS5 Firmware Beta 2.0 tested: M.2 NVMe storage upgrades - can they match the stock drive?
Ratchet and Clank: Rift Apart analysis, plus extensive loading time tests
Feature Why Ratchet and Clank: Rift Apart's 40fps support is a potential game-changer
120Hz display technology gives developers more options
Feature A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners
Stealth 120Hz support for Microsoft consoles examined
Feature Call of Duty: Warzone at 120Hz - has PS5 back-compat evolved?
And how does it stack up against Series X?
Feature Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles
Ray tracing, 120Hz support - and even more impressive visuals

















































