Comments 4

Re: GTA 6: An Extended Look Analysis - "Perhaps the Most Impressive Showcase We've Ever Seen in Real-Time Rendering"

GrandTrain

Not really surprised by the comments here. This is the most hyped game in history, and the fact that people are complaining they weren't "blown away" makes sense in that context. What I saw: yes, trailers are clearly cherry-picked, but I agree with Oliver's sentiment that this is the greatest real-time rendering I have ever seen. Couple that level of graphical fidelity with a massive, and open world (vs. amazing, but linear, games like RE:Req) and I'm not sure what people were possibly expecting. Perhaps folks just don't understand hardware limitations.
Also, HUGE credit where it's due in daring to post the entire preview on a base PS5... equivalent to an AMD 3700x CPU and a Radeon 6700 (with only 16GB COMBINED RAM.) Whether people are blown away or not... this is a remarkable achievement in gaming.

Re: DLSS 5: Game-Changing Tech That Poses Big Questions For The Future Of Gaming

GrandTrain

@Rich_Leadbetter sorry for the social media hate but as a (lower-level) politician in Canada, I can at least empathize.
Aside from the near cult-like anti-AI contingent, the other factor here is the spillover from folks angry at Nvidia's shift away from PC graphics to AI, and the implications associated (high GPU/DDR costs.) I come here more for the technical expertise and less the ethical implications... but I appreciate the reflection. I think Alex's observation on how the character distance from the camera plays a role in the ML-output is spot-on and will hopefully get resolved pre DLSS 5 launch.
This close up (linked) comparison from Nvidia looks dramatically less drastic than the (further-camera) street view IMO.

https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-002/