@RenanLK That's nothing new for Rockstar. They target max fidelity at 30 fps for current gen consoles, then rerelease on next gen consoles and PC later with 60 fps or better, then they rerelease on scaled-down handheld hardware like Switch many years later like they did with RDR. You can also expect RDR2 and GTA V on Switch 2, but I doubt they could do GTA VI if they're too CPU-bound for above 30 fps on a PS5 Pro.
@Eruanno There's definitely a case for pre-ordering early for physical collectors' and limited editions in case they get scalped. For normal physical versions I'd say there's less of a point because in my experience you usually don't know what the best deal is before roughly a week before launch. Even so, you can usually cancel if you find a better deal. Additionally, we've recently seen examples of physical RE9 being hard to find in some regions, especially the XSX version.
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Re: DF Weekly: The GTA 6 60fps Debate Returns: Is There a Route Forward on Current-Gen Consoles Like Series X, PS5 or PS5 Pro?
@RenanLK That's nothing new for Rockstar. They target max fidelity at 30 fps for current gen consoles, then rerelease on next gen consoles and PC later with 60 fps or better, then they rerelease on scaled-down handheld hardware like Switch many years later like they did with RDR. You can also expect RDR2 and GTA V on Switch 2, but I doubt they could do GTA VI if they're too CPU-bound for above 30 fps on a PS5 Pro.
Re: Grand Theft Auto 6 Pre-Orders Begin June 25th, Cover Art Revealed
@Eruanno There's definitely a case for pre-ordering early for physical collectors' and limited editions in case they get scalped. For normal physical versions I'd say there's less of a point because in my experience you usually don't know what the best deal is before roughly a week before launch. Even so, you can usually cancel if you find a better deal. Additionally, we've recently seen examples of physical RE9 being hard to find in some regions, especially the XSX version.