@EvilRacer329 yeah, it took 6 years to finally use these consoles promised features. It's sad to see Microsoft & Sony move on so quickly now that devs finally tapped their potential. E-Day with this SSD thing and megalights is showing what these consoles can do.
I do wonder if it's also being used in the Series S version of GTA6. Memory limitations are the main bottleneck of the Series S and any game that has high fidelity graphics, in a dense environment must be a hassle to deal with on it.
@rosto94 probably work on PSSR 2 was prioritized before it was back ported to RDNA3. What I'm really surprised is that AMD got it working on RDNA2. That means Xbox Series consoles, PS5 and Steam Deck will receive FSR4 too.
It's probably using the DSP in the Saturn Control Unit (SCU), which any competent 3D game on the Saturn used. There's a great video by Gaming Hut on how insane it was to use.
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Re: GTA 6 Launch Trailer Analysis: Has a Long-Standing Tech Issue Been Fixed?
@Vyns there's already a 30 minute long video with gameplay.
Re: How Gears of War: E-Day Solves the Series S Memory Issue by Tapping the SSD
@EvilRacer329 yeah, it took 6 years to finally use these consoles promised features. It's sad to see Microsoft & Sony move on so quickly now that devs finally tapped their potential. E-Day with this SSD thing and megalights is showing what these consoles can do.
Re: How Gears of War: E-Day Solves the Series S Memory Issue by Tapping the SSD
I do wonder if it's also being used in the Series S version of GTA6. Memory limitations are the main bottleneck of the Series S and any game that has high fidelity graphics, in a dense environment must be a hassle to deal with on it.
Re: AMD FSR 4.1 Now Coming to Older Radeon 7000 GPUs in July After Radeon 9000 Debut, With Radeon 6000 Support Coming in 2027
@rosto94 probably work on PSSR 2 was prioritized before it was back ported to RDNA3. What I'm really surprised is that AMD got it working on RDNA2. That means Xbox Series consoles, PS5 and Steam Deck will receive FSR4 too.
Re: Sega Saturn Does Ray Tracing - And No, We're Not Joking
It's probably using the DSP in the Saturn Control Unit (SCU), which any competent 3D game on the Saturn used. There's a great video by Gaming Hut on how insane it was to use.