January, 2023
- AMD Ryzen 5 7600 review: at what cost?
- Forspoken PC tested: a confusing, deeply disappointing port
- Nvidia GeForce RTX 4070 Ti review: a next-gen GPU that's worth the asking price?
- Last year was a disaster for PC games - here's how things need to change
- AMD Ryzen 9 7950X and Ryzen 7 7700X review: maximal design
- Xbox Series S vs ray tracing: the story so far
- What works and what doesn't in Forspoken on PS5
- DF Direct Weekly: are PC minimum specs out of control?
- DF Direct Weekly: is next-gen GPU pricing out of control?
- Can Steam Deck handle a range of PC's most challenging games?
- Xbox Series S vs PlayStation 4 Pro - the four teraflop face-off
- Monster Hunter Rise's PS5 and Xbox Series ports deliver PC-levels of customisation
- Fortnite on Unreal Engine 5: can Steam Deck handle Epic's next-gen tech?
- Fire Emblem Engage's strong gameplay is backed by big tech improvements
- DF Direct Weekly: Xbox's Developer Direct was the best games show in years
- Dead Space tech review: this is what a best-in-class remake looks like
- Mortal Shell on Nintendo Switch: an ambitious port with big performance problems
- DF Direct Weekly: has Nintendo Switch hits its limits - and do we need a next-gen successor?
- DF Retro Time Capsule: revisiting Half-Life 2 and Battlefield 3 on classic PC hardware
February, 2023
- AMD Ryzen 9 7950X3D review: the new fastest gaming CPU
- Sony Dualsense Edge PS5 controller review: features beyond compare
- Dead Space Remake PC: a premium port marred by intrusive stutter
- Metroid Prime Remastered: a sublime reworking of a stone-cold classic
- Returnal's PC port is good - but it could be great
- Noblechairs Legend TX review: a premium fabric chair with plenty of adjustability
- Sony PlayStation VR2: the Digital Foundry hardware review
- Dead Space remake: post-patch PS5 + Series X/S performance analysis
- In theory: can the full Call of Duty experience transition to a Nintendo console?
- Hi-Fi Rush tech review: a visual treat indebted to comics and TV cartoons
- How Song in the Smoke leverages PSVR 2's cutting-edge features
- DF Direct Weekly: is PSVR2 the right hardware at the wrong time?
- The Witcher 3 next-gen patch 4.01: one step forward, one step back
- Company of Heroes: a brilliant PC game lacking in technical ambition
- Halo's rumoured Unreal Engine 5 switch makes sense - but it's still a tragedy
- DF Direct Weekly #100 brings the whole team together for its biggest show yet
- Wild Hearts: a potentially great game impacted by tech issues on all platforms
- Goldeneye 007 is out for Series X/S and Switch - but how do the ports compare to the N64 version?
March, 2023
- AyaNeo 2/ AyaNeo Geek review: handheld performance reaches the next level
- Elden Ring's RT upgrade is not the feature we wanted
- DF Direct Weekly on the Unreal Engine 5 revolution
- Resident Evil 4 remake: every console version tested
- The Resident Evil 4 remake remains a legendary experience
- Wo Long: Fallen Dynasty - well-designed but technically unstable
- New Half-Life RT mod proves the quality of Valve's original work
- Far Cry 5's 60fps upgrade impresses on all current-gen consoles
- Gran Turismo 7 PSVR2 review: one of the best VR experiences on PS5
- Legend of Doom: a stunning mash-up mod that actually works as a game
- DF Direct Weekly on the Resident Evil 4 situation and PS5 Pro rumours
- Gotham Knights is fixed - so we've re-reviewed every version of the game
- Resident Evil 4 remake: do technical troubles doom a would-be classic?
- Stranded on Wii U: the games worth saving before the eShop shutdown
- Resident Evil Village PSVR2 tech review: superb visuals, game-changing controls
- Like a Dragon: Ishin! How the hybrid remaster/remake plays out on modern hardware
- DF Direct Weekly: The Last of Us Part 1 PC requirements hint at an impressive port
- DF Direct Weekly: Baldur's Gate 3 on Xbox Series X and S - why feature parity matters
- The Resident Evil 4 remake plays well on PC - but tech issues compromise the experience
- The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint
April, 2023
- Dead Island 2 PC tech review: a capable UE4 port that's smooth and stutter-free
- AMD Ryzen 7 7800X3D review: faster than 13900K and 7950X3D for gaming?
- Nvidia GeForce RTX 4070 review: an RTX 3080 challenger for $599
- Dead Island 2 delivers solid performance and image quality on all consoles
- DF Direct Weekly: should Redfall launch on Xbox at 30fps?
- The Last of Us Part 1 on PC: what we think so far
- Gran Turismo's four new 120Hz performance modes are game-changers
- Horizon Forbidden West: Burning Shores is a visual masterclass
- How we ran Cyberpunk 2077 RT Overdrive on an entry-level RTX 3050
- Cyberpunk 2077 RT Overdrive: a closer look at the path tracing upgrade
- The Witcher 3's latest patch delivers the best console performance yet
- DF Direct Weekly: is a handheld Remote Play streamer for PS5 a good idea?
- Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game?
- DF Direct Weekly: twin disappointments from E3's demise and TLOU's poor PC port
- Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more
- Advance Wars 1+2 Re-Boot Camp: an enjoyable remake tempered by disappointing visuals
- Resident Evil 4 Remake's latest patch brings meaningful improvement to PS5, Series X/S
- DF Direct Weekly: Unrecord's 'viral' trailer is just a taste of the UE5 surprises to come
May, 2023
- We were arch-sceptics for years - but cloud gaming can work
- Nvidia GeForce RTX 4060 Ti 8GB review: the disappointment is real
- Asus ROG Ally vs Steam Deck: can powerful new tech deliver a game-changing handheld?
- DF Weekly: RTX 4060 Ti spec reveal re-ignites the 8GB VRAM debate
- The Legend of Zelda: Tears of the Kingdom - the Digital Foundry verdict
- Redfall on PC continues the run of unacceptably poor ports
- Star Wars Jedi: Survivor is the worst triple-A PC port of 2023 so far
- The Legend of Zelda: Tears of the Kingdom's portable performance tested
- A stealth upgrade for Control on PC dramatically improves its visuals
- Marvel's Spider-Man 2 trailer impresses - but is it a generational leap?
- A Plague Tale: Requiem now has a 60fps option - so what's the catch?
- DF Weekly: Hands-on with the Asus ROG Ally - is it really a Steam Deck killer?
- The Last of Us Part 1 is much improved on PC - but big issues remain unaddressed
- Redfall on Xbox tested: a sad tale of unfulfilled potential and profound technical issues
- Too big for Steam Deck? The most demanding PC games tested
- Star Wars Jedi: Survivor's ray tracing impresses on PS5 - but also causes the biggest performance issues
June, 2023
- Nvidia GeForce RTX 4060 vs RTX 3060 review: higher frame-rates, less VRAM
- Diablo 4 tested: a great experience on all current-gen consoles
- Ubisoft Forward: Star Wars and Avatar surprised us with a proper 'next-gen' vision
- AMD Radeon RX 7600 vs Nvidia GeForce RTX 3060 vs Intel Arc A750: the 1080p graphics shoot-out
- F1 23: a huge technical upgrade - but do the new RT features make a difference?
- Street Fighter 6's PC port is competent but lacking in ambition
- Final Fantasy 16: as close to flawless as we've seen in a long time
- Cyberpunk 2077 Phantom Liberty looks impressive on PS5, Series X and PC
- DF Weekly: Is Microsoft right to rule out an Xbox Series 'pro' console?
- The Starfield tech breakdown: why it runs at 30 frames per second
- Innocn 48Q1V 48-inch OLED monitor review: surprisingly strong for PC use
- Mortal Kombat 1's network test shows promise on Xbox Series X and Series S
- The System Shock remake is excellent - and Nightdive's most ambitious work yet
- Was Microsoft's Xbox Showcase 2023 the best games event of the summer season?
- The Lord of the Rings: Gollum - one does not simply expect technical competence
- DF Weekly: Final Fantasy 16 raises more questions about current-gen 60fps gaming
- Flawed PC ports re-tested: The Callisto Protocol, Dead Space, Returnal and Forspoken
- DF Weekly: why Ratchet and Clank is crucially important for the future of PC gaming
- Diablo 4 is a great PC port - except you need a 16GB graphics card to match PS5
- Street Fighter 6: a generational divide between PS4 and PS5/Series X - with Series S in the middle
July, 2023
- Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time
- The Last Hope on Switch: an absolute disaster and the worst game we've ever tested
- AMD 4800S Desktop Kit review: playing PC games on the Xbox Series X CPU
- DF Weekly: are the latest Switch 2 and PS5 Pro leaks actually plausible?
- DF Weekly: How will Ratchet and Clank PC handle the PS5's SSD requirement?
- Can Final Fantasy 16's real-time graphics compare to FF13's CGI cinematics?
- Unreal Engine 5.2 features analysed: is this the answer to #StutterStruggle?
- Pikmin 1+2 on Switch gets the job done - but it could have been so much more
- Can Ratchet and Clank: Rift Apart on PC match - and exceed - the PS5 experience?
- Digital Foundry talks Microsoft and Activision with special guest Tom Warren
- DF Weekly: Microsoft expects a PS5 Slim and a Pro - but what will we actually get?
- Forspoken revisited on PS5: does the final update fix the game's technical issues?
- Remnant 2 is a fitting showcase for Unreal Engine 5's Nanite technology
- DF Weekly: PlayStation Project Q and PS5 Pro leaks raise more questions than answers
- DF Weekly: does the AMD Starfield deal block rival DLSS and XeSS upscaling?
- Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology
- Exoprimal: a technically competent revival of the dinosaur action genre, tested on PS5 and Series X/S
- Is Mac on the verge of a gaming revolution?
August, 2023
- Inside Immortals of Aveum: the Digital Foundry tech interview
- Digital Foundry launches new clips channel
- Skyrim modded with path-traced lighting - and all DX9+ games could follow
- DirectX 11 vs Vulkan: which is best for Baldur's Gate 3?
- DF Weekly: the new PS5 may not be so 'Slim' after all
- High on Life comes to PS5 with performance and animation issues that need addressing
- Mark Cerny talks Dolby Atmos support for PlayStation 5
- Quake 2 2023 tech review: this is how to remaster a game
- Red Dead Redemption on Switch: an impressive, creditable port
- DF Weekly: Microsoft should make Xbox Expansion Cards cheaper
- Red Dead Redemption on PlayStation has one impressive upgrade
- Too big for Steam Deck? Remnant 2 and Ratchet and Clank: Rift Apart tested
- DF Weekly: PS5 exploit opens the door to new PS4 60fps upgrades
- Baldur's Gate 3 Act Three massively hits CPU performance - but why?
- Starfield launches as a polished, consistent experience on Xbox Series X and Series S
- Pikmin 4 delivers an Unreal improvement over its predecessors
- Baldur's Gate 3 PC tech review: polish that puts other AAA games to shame
- Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
- AMD reveals long-awaited FSR 3 tech and frame gen for every DX11/DX12 game
- Immortals of Aveum on PC: a demanding game with big hardware requirements
- The Order: 1886 pushed visuals hard in 2015 - and still looks stunning today
September, 2023
- AyaNeo Air 1S/ AyaNeo 2S review - faster than Steam Deck but what about ROG Ally?
- AMD Radeon RX 7800 XT/7700 XT review vs RTX 4070/4060 Ti
- Starfield: the Creation Engine evolves to deliver massive ambition, scale and scope
- In theory: is a Starfield performance mode viable on Xbox Series X?
- The FTC leak: is Microsoft's vision for its next-gen console lacking in ambition?
- DF Weekly: Is FSR 3 frame generation viable for console games?
- Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
- Armored Core 6: a brilliant game with the standard From performance issues
- Star Wars Jedi: Survivor on PC is still the worst triple-A PC port of 2023
- DF Weekly: How plausible is the Switch 2 Matrix Awakens demo report?
- DF Weekly: Should we expect more than last-gen console performance on Switch 2?
- Cyberpunk 2077: Phantom Liberty - an ambitious evolution targeting today's consoles
- It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
- Fixed on Switch: No Man's Sky's custom FSR 2 support dramatically improves the game
- Forza Motorsport tech preview: how is the game shaping up on Series X and Series S?
- Starfield on PC is the best way to play - but the game still requires a lot of work
- Triple-A games are coming to iPhone 15 Pro - and the implications are mouthwatering
- Star Wars Jedi: Survivor finally delivers the 60fps mode we should have had at launch
- Inside DLSS 3.5 and Cyberpunk 2077 Phantom Liberty: discussing the future of PC graphics
October, 2023
- To what extent does Forza Motorsport on PC improve over consoles?
- Marvel's Spider-Man 2: the next big leap for PlayStation 5?
- The Crew Motorfest tech review: genuine quality - but Series S is left behind
- ThunderX3 Core gaming chair review
- Super Mario Bros. Wonder: an incredible game that shows perfect mastery of Switch hardware
- Alan Wake 2 PC: how demanding is it - and what hardware do you need?
- Lies of P has three performance modes - but only 60fps cuts the mustard
- Intel Core i9 14900K and Core i5 14600K review: the definition of iterative
- Inside Marvel's Spider-Man 2: the Digital Foundry tech interview
- Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
- Can Warhammer 40,000: Darktide on Xbox match the high-end PC experience?
- DF Weekly: Is AMD's FSR 3 frame generation actually useful for consoles?
- DF Weekly: Alan Wake 2 delivers a day of reckoning for older PC GPU owners
- Forza Motorsport tech review: a pleasing upgrade for series veterans
- Alan Wake 2 on Xbox Series X improves on PS5 performance
- Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
- Assassin's Creed Mirage delivers a polished experience on all current-gen consoles
- Brilliant visuals and growing pains: examining the first generation of Unreal Engine 5 games
- Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
November, 2023
- Pimax Crystal review: the ultimate VR headset for flight sim and racing games?
- Alan Wake 2: a deep dive into Remedy's high-end ray tracing
- Sonic Superstars recaptures the magic of 16-bit Sonic - but it's not a perfect return to form
- A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
- The Digital Foundry merch store has relaunched
- Steam Deck OLED review: a beautiful display upgrade - and so much more
- Metal Gear Solid Master Collection Vol. 1 is anything but masterful
- Super Mario RPG for Switch expertly modernises a SNES classic
- Steam Deck OLED doesn't just look better than LCD, it plays better too
- Inside Nvidia's new hardware for Switch 2: what is the T239 processor?
- Teardown is a visual, physical showcase on PS5 and Xbox Series consoles
- Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
- DF Weekly: Testing Marvel's Spider-Man 2 on the worst PS5 SSD money can buy
- RoboCop: Rogue City beautifully deploys Unreal Engine 5's high-end tech on consoles
- Call of Duty: Modern Warfare 3 runs well on PS5 and Series X - but Series S has issues
- DF Weekly: Do we actually need The Last of Us Part 2 and Horizon Zero Dawn remasters?
- PlayStation Portal review: impressive hardware but is Remote Play itself good enough?
- DF Weekly: PlayStation Portal's quality is reliant on your home network set-up
- Full-fat Resident Evil Village on iPhone is a captivating tech demo - but hard to recommend actually playing
- Starfield's new PC patch delivers the game we should have had at launch
December, 2023
- Forza Motorsport vs Gran Turismo 7: the Digital Foundry tech breakdown
- Avatar: Frontiers of Pandora - PC optimised settings and graphics comparison vs PS5
- Avatar: Frontiers of Pandora - the PC showcase scales beautifully to PS5, Series X and even Series S
- Best graphics of the year: Digital Foundry ranks its top games of 2023
- DF Weekly: Arkham Knight on Switch is disastrously poor
- Baldur's Gate 3 is a qualified success on Xbox Series X and S
- EA Sports WRC: an engine change for the worse?
- The Batman: Arkham Trilogy on Nintendo Switch should never have shipped in this state
- Grand Theft Auto: The Trilogy - The Definitive Edition tested on iPhone
- Tekken 8 tech preview: the first fighting game based on Unreal Engine 5
- DF Weekly: The goalposts have shifted again in assessing console image quality
- Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
- Avatar: Frontiers of Pandora - the big developer tech interview
- The Orange Box modded to run at 4K 60fps on Xbox Series X is the best way to play on consoles
- Daytona USA 2 is finally available to play at home after 25 years - and it's still brilliant
- Avatar: Frontiers of Pandora is one of the most technologically impressive games of the year