Resident Evil Requiem's PC port is an interesting mix of genuine technical progress alongside legacy issues Capcom still hasn't managed to shake off. On the one hand, it's a performant RE Engine title with no apparent shader compilation issues, and there's strong support for modern upscalers. On the flip side, there are some annoying issues. Who ships a PC game these days without a field of view option - or the ability to turn off film grain?
Taking the glass half empty viewpoint first, there are some problems that need to be addressed. The options menu still instantly applies resolution the moment your cursor leaves the dropdown. Meanwhile, changing options like texture quality, RT quality or adjusting the strand hair system require the game to be rebooted - one of Digital Foundry's cardinal sins for PC games. How are you supposed to tell the difference?
Path tracing is an amazingly cool feature we love to see, but what we don't love to see is incompatibility with AMD or Intel GPUs at launch. Using PT also locks you into Nvidia Ray Reconstruction, with no support for the fallback denoiser. Conversely you can't enable Ray Reconstruction for standard RT where it could make a difference, especially as the Capcom denoiser is lacking.
Shader compilation kicks in when the game first boots, and the good news is that you're getting a largely stutter-free experience, and it covers the full range of options, so there's no need to recompile after changing settings. Frame-time "disturbances" are there transitioning between areas, but it's a much better showing than Resident Evil 4.
Here are our choices for optimised settings, alongside Capcom's selections for PS5. Just don't use the FSR1 upscaling they chose for consoles...
|
Optimised Settings (8GB VRAM)** |
Optimised Settings (Ray tracing/8GB+ VRAM) |
PlayStation 5 |
|
|
Ray Tracing |
Off |
Normal |
Off |
|
Hair Strands |
On* |
On |
On |
|
Texture Quality |
Normal |
High |
Normal |
|
Mesh Quality |
Low |
Standard |
Standard |
|
Screen Space Reflections |
On* |
On |
On |
|
Subsurface Scattering |
High |
High |
High |
|
Lens Distortion |
Off |
Off |
On (+Chromatic Aberration) |
|
Depth of Field |
On |
On |
On |
|
Particle Lighting |
On |
On |
On |
|
Volumetric Fog Resolution |
Normal |
High |
Normal |
|
Lens Dirt |
On |
On |
On |
|
Lens Flare |
High |
High |
High |
|
Shadow Quality |
High |
High |
High |
|
Contact Shadows |
On |
On |
On |
|
Ambient Occlusion |
High |
High |
High |
|
VFX Quality |
Standard |
Standard |
Standard |
* Set to off if GPU headroom is insufficient
** 8GB VRAM tests performed on an RTX 3070 at 1440p DLSS Quality and DLAA
Beyond resolution, ray tracing is your primary setting for improved performance, going from path tracing to RT High, RT Normal and no RT delivers the highest gains - anything up to a 350 percent boost from path tracing to RT off when tested on an RTX 4070 Ti Super. Path tracing is something special, with richer local shadows and much more plausible lighting, but of course, in common with other PT options, it's brutally expensive. PS5 Pro uses the RT normal option and that's the best route forward for optimised settings.
For 8GB cards like, say, RTX 3070, the primary limiting factor for optimised settings isn't the compute workload but managing VRAM as 8GB simply isn't enough with RT in play. We can only recommend any form of RT if you have a 10GB or 12GB card. Keep RT off, use normal textures and low mesh quality on 8GB cards. Try to keep hair strands toggled on though - they do consume around half a gig of VRAM but the effect is worth it.
Overall, we've had issues with Capcom's prior PC work but this release is a good one, with good upscaler support, decent RT scaling and mostly solid frame-times. However, there really should be options to disable film grain and to allow DLSS ray reconstruction for the standard RT modes. While it's unlikely you'll be using an AMD or Nvidia card for path tracing, blocking it off for those users goes against the open ethos that PC gaming is built on. We're a patch or two away from the most ideal experience, but this is still well worth checking out.





Comments 14
Very good analysis. I really love how you guys walk through these GPU scenarios, and show the impact of different settings rather than just throwing graphs in my face on performance metrics. The market is so saturated with bar graphs showing different GPU performance metrics.
Thank you!
I’m concerned with the viability of PC gaming at this point. Mods can’t be the talking point forever. Outside of path tracing with a $4000 barrier for true 4K performance, you have have the PS5 Pro looking nearly identical to native 4K PCs, sans maxed out ray tracing.
@RavenSnyder The good news is that an RTX 4070 at 1440p on DLSS performance mode does good path tracing! The thing about all forms of RT, including PT, is that there's strong scaling with resolution.
@Rich_Leadbetter i wish they gave Path Tracing option for AMD GPUs...i have a 9070XT and even top Top RT settings on Balanced give me 190fps plus @1440p so plenty of headroom
Lovely stuff. I think this is one area where the website really comes into it's own, particularly when you're starting a game a few weeks or months after launch, as it's much more convenient to click a tag or search to find these settings vs. watching 3 mins of YouTube ads then trying to find the relevant bit of the video. Top websiting.
I played through most of the game on my 5060 8GB laptop with DLSS balanced/quality and RT on high and it was a pretty great experience. Even turned on PT for a few prolonged areas and it was surprisingly playable (though not enough to play with it on throughout the whole game). Overall pretty happy with the experience :]
@AndreasWright Apparently path tracing is coming to AMD and Intel GPUs at some point, it just was not ready at launch.
@Magnumstache YouTube premium is a game changer! Sitting down every week to watch digital foundry videos without any ads (YouTube) and with a higher bit rate is well worth my subscription.
@MattGPT where have you seen that?!
@exclamationpoint
I cannot remember, but I remember reading that it was tied to Nvidia at launch for two reasons, Nvidia sent a tech team to help them and that to get it working they want full fat Redstone, Ray Regeneration and the new Radiance Cache update first (which means RDNA 4 only). It might have been rumour, it might have been speculation or it might have been totally genuine.
@MattGPT I really feel like I want to play this with path tracing as I have invested in an OLED, currently playing through remake 2 and will make a decision after that.m... Do I take the plunge on the Nvidia for a card and sell my 9070xt
@exclamationpoint
If you are a Patreon supporter you could submit a question for the Q&A and see if the team have any more insight?
Personally I will be waiting for it to get discounted then playing it as I already have a fairly big backlog and I have an Nvidia GPU anyway, but from the videos if path tracing is coming to RDNA 4 I would wait.
@exclamationpoint
Download the videos from Patreon and watch them, they are far better than the even the top end of what YouTube offers.
Thanks to DLSS, my RTX 4080 Super can run this game quite well with PT. I get between 110 fps (rainy street) and 150-250 FPS (later levels) at 1440p with DLSS Q and FG x2. At 4K, I need to use DLSS+FGx2 to get 90-150 FPS. PT lighting looks better, but as a photographer I hate overprocessed and filtered image and that's what Ray Reconstruction does in this game. I'm not even sure if 4.5 works with PT in this game because the DLSS "E" preset in DLSS overlay indicates DLSS3 even if I force DLSS4.5 in NV APP.
With DLAA, the RR filtering is acceptable, but DLSS Quality starts to look blurry and lighting starts to look unstable (boil). With DLSS performance, the filtering is much stronger, which, in my opinion, outweighs the positives of PT lighting. So, I played this game with RT set to high and 4K DLSS Ultra Quality, which produced a razor-sharp image. I noticed some minor RT instability in two or three places throughout the game, but it wasnt intense enough to bother me. I saw PS5Pro videos, and the RT noise was quite intense and that would definitely bother me.
@exclamationpoint I've started downloading the 4K videos from Patreon more often, but sometimes YouTube is just handier!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...