Pragmata's PS5 Pro release was something of a strange one, as it offered the best way to play the game on console, yet it actually used a lower internal resolution than the base PS5 code in its 60fps mode. With patch 1.21, that's now been rectified, with the game moving from an 864p internal resolution to 1080p, the same as the vanilla PS5.

Previously, the lower internal resolution was mostly made up for by the use of Pro-exclusive PSSR upscaling versus FSR on the base console, but RT reflections on PS5 Pro actually looked lower resolution than the base console - because they were. Now, that issue has been rectified, and there's a nice bump to image quality too.

The change was first surfaced in a video by Brazil Pixel which tested version 1.21 and found the higher-than-expected internal resolution using the creator's own bespoke tools. Our earlier testing was on the 1.20 release, which gives us a nice chance to see exactly how the game has changed.

We've since popped back in to Pragmata on PS5 Pro to confirm the finding and capture some screenshots (above), and there's a clear difference in image quality between the two versions - especially on geometry and effects with long straight lines or edges, as you can see with the holographic lines or metal components we've highlighted here.

Thus far, performance here doesn't seem noticeably worse, but there is the potential for the most challenging areas to run at slightly lower frame-rates. We generally saw these in cutscenes where Diana's computationally expensive hair took up more of the screen than usual, though some battles also resulted in performance dips. The PS5 Pro was generally the most likely console to lock to 60fps, so hopefully any drops will remain well within the 48-60Hz VRR window.

For more resolution hijinks, why not read about how to engage a 1440p quality mode on base PS5? It's pretty amusing that it works, even if performance isn't great.