
Crimson Desert is the newest addition to our CPU gaming benchmarks, thanks to its demanding open world, and it's also the newest game to support proper cross-save, developers Pearl Abyss announced today.
Following the installation of patch 1.14, players on PlayStation 5, Xbox Series X, Xbox Series S and PC (via Steam or the Epic Game Store) will be able to continue their progress across multiple consoles and/or PC.
To do so, you'll need to have linked the game to the same Pearl Abyss account and select a cross-save slot when saving. Directions are available on a dedicated Cross-Save page, also accessible via a QR code found in the game's save menu. Mac support for cross-save is reportedly on the way. Of course, you'll still need to have bought the game on multiple platforms to make use of the feature, and bought DLC on one platform can't be accessed on other platforms.
The news comes just one day after Crimson Desert won the "Best Technical Innovation" award for its BlackSpace Engine at the Develop:Star awards in Brighton, against competition including Death Stranding 2, Doom: The Dark Ages and Ghost of Yōtei.
The award recognises "exceptional technical innovation across video game software, hardware and engines, that demonstrates a fresh approach, unique thinking and/or addresses a particular need in the market." Other categories were won by Ghost of Yōtei, Clair Obscur: Expedition 33 and Blue Prince, amongst many others.
Have you played Crimson Desert? I'm starting to get a hankering after spending an hour or two running through Bug Hill for benchmarking purposes...
[source crimsondesert.pearlabyss.com]





Comments 5
"The news comes just one day after Crimson Desert won the "Best Technical Innovation" award for its BlackSpace Engine at the Develop:Star awards in Brighton, against competition including Death Stranding 2, Doom: The Dark Ages and Ghost of Yōtei."
What is crazy is that ALL of those titles easily deserved to win - like it could have been a four-way tie and totally justified. All of them have amazing bespoke engines with incredible performance as well.
The post-release support for this game has been astonishing in my opinion to the point where the current build is significantly improved over the launch version.
I enjoyed my time with this game but had two gripes with it. One, the story is underwhelming and lead character, Kliff, is utterly forgettable. Two, the game looks nice enough visually but it falls apart as soon as you start moving as the engine's draw distance is poor with lots of distracting LOD issues and pop in, even when you completely max out the PC version on its inappropriately named Cinematic setting (I don't recall the last time I saw trees and grass popping into view in a movie, just mere feet in front of the actors!).
Seriously though, it is a great game besides those issues and I look forward to a much-improved (and inevitable?) sequel.
Cross-save? Hello double-dip!
This should be a must for every multi-platform game in 2026.
@AmazingCass Hurrah for competition in game engines, and not the increasing monopoly of Unreal Engine.
I’m interested in this game, but it just sounds like it runs mediocre. I have a base PS5 and it just seems like it was an afterthought. I’m in no rush, so whenever it goes on sale, maybe I’ll grab it.
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